CURS2KELO

Brazil
On FACEIT since 2021 280 matches tracked 278 matches in 30 days
ELO ▼ 2
2,923
30-day peak: 3,190
Rank EU ▼ 4,796 places
#11,688
Brazil #52 in Brazil
30 days · prev. #6,892 · best #6,892
Last updated:

How does CURS2KELO play?

Rating 1.02 (from 278 matches) K/R 0.75 ADR 80.3 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 278 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 81%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.4 from the last 278
Zeus kills1 in 278 matches
Knife kills 13 in 278 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 51x 4K, 7 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.2 · Ø 4.0 better than 47%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
89 matches · 46% win rate
In match 3 of the day −86 ELO
27 matches · 41% win rate
Between 6:00 and 12:00 −151 ELO, win rate 43%
On Mondays +29 ELO, win rate 39%

CURS2KELO loses the most ELO on Dust 2: −92 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.18 · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
46% better than 23%
0.76 better than 53%
81.1 better than 46%
1.02 better than 36%
55% of 496 duels better than 66%
44% of 48 situations better than 66%
Mirage78
54% better than 53%
0.73 better than 38%
78.2 better than 31%
1.04 better than 45%
47% of 377 duels better than 21%
44% of 45 situations better than 68%
Ancient68
51% better than 41%
0.75 better than 46%
82.5 right on the average
1.02 better than 38%
54% of 356 duels better than 60%
37% of 27 situations better than 46%
Nuke23
43% better than 11%
0.70 better than 20%
77.3 better than 25%
0.98 better than 20%
45% of 86 duels better than 13%
47% of 19 situations better than 71%
Inferno18
44% better than 10%
0.75 better than 38%
80.3 better than 29%
1.05 better than 32%
46% of 56 duels better than 10%
25% of 4 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How CURS2KELO plays

Across 280 matches CURS2KELO averages K/R 0.75 and ADR 80.3; the rating across the 278 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Mirage with a 54% win rate in 78 matches. In 108 of 278 matches the rating was 1.10 or higher (39%), in 101 it was below 0.90. In 280 matches with detailed stats: 51 4Ks and 7 aces. CURS2KELO loses the most ELO on Dust 2 (−92 ELO, win rate 46%). Things go best on Mirage (+315 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, +125 ELO. Last 30 days: 278 matches, win rate 49%, net ELO +351.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.