CURRENT

Thailand
On FACEIT since 2018 178 matches tracked 38 matches in 30 days
ELO ▼ 196
2,095
30-day peak: 2,291
Rank SEA ▼ 1,894 places
#4,746
Thailand #235 in Thailand
30 days · prev. #2,852 · best #2,844
Last updated:

How does CURRENT play?

Rating 1.03 K/R 0.73 ADR 79.5 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 1 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.2, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
82 matches · 48% win rate
In match 4 of the day +2 ELO
23 matches · 43% win rate
On Saturdays +24 ELO, win rate 46%

CURRENT loses the most ELO on Dust 2: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.28 · Dust 2
  2. Most kills in a match: 54 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
48% better than 43%
0.75 better than 58%
79.6 better than 45%
1.05 better than 59%
51% of 271 duels right on the average
40% of 43 situations better than 59%
Anubis39
49% better than 41%
0.76 better than 64%
81.8 better than 57%
1.07 better than 68%
53% of 122 duels better than 60%
32% of 22 situations better than 33%
Ancient24
71% better than 95%
0.72 better than 40%
82.2 better than 55%
1.00 better than 41%
47% of 90 duels better than 28%
54% of 26 situations better than 84%
Inferno19
47% better than 29%
0.74 better than 53%
80.1 better than 44%
1.06 better than 60%
46% of 97 duels better than 24%
47% of 17 situations better than 71%
Nuke11
45% -
0.57 -
65.0 -
0.80-
33% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CURRENT plays

Across 178 matches CURRENT averages K/R 0.73, ADR 79.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 66 of 178 matches the rating was 1.10 or higher (37%), in 76 it was below 0.90. In 102 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. CURRENT loses the most ELO on Dust 2 (−1 ELO, win rate 48%). Things go best in match 3 of the day (+50 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +50 ELO. Improved over the last three months: ELO +66. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.2, Headshots at 50%, Win rate at 50%. Last 30 days: 38 matches, win rate 47%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.