CTpeLock

Israel
On FACEIT since 2014 294 matches tracked 79 matches in 30 days
ELO ▼ 167
2,839
30-day peak: 3,006
Rank EU ▼ 10,250 places
#16,961
Israel #92 in Israel
30 days · prev. #6,711 · best #6,711
Last updated:

How does CTpeLock play?

Rating 1.03 K/R 0.72 ADR 76.2 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 294 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.5
Knife kills 13 in 294 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 47x 4K, 1 ace in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 72%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +7.3
= Stayed the same
Win rate at 52%, ELO at 2,839
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
76 matches · 34% win rate
On Inferno −60 ELO
22 matches · 45% win rate
On Sundays +13 ELO, win rate 44%

CTpeLock loses the most ELO on Dust 2: −151 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
66% better than 92%
0.73 better than 38%
78.5 better than 33%
1.06 better than 53%
54% of 422 duels better than 62%
45% of 75 situations better than 71%
Dust 276
34% better than 3%
0.70 better than 25%
74.3 better than 15%
1.02 better than 35%
50% of 293 duels better than 37%
38% of 47 situations right on the average
Ancient57
49% better than 33%
0.68 better than 15%
72.8 better than 8%
0.99 better than 27%
46% of 245 duels better than 18%
38% of 40 situations right on the average
Nuke24
67% better than 81%
0.78 better than 53%
79.9 better than 34%
1.09 right on the average
55% of 114 duels better than 59%
21% of 14 situations better than 13%
Inferno22
45% better than 12%
0.72 better than 23%
75.8 better than 11%
1.05 better than 29%
53% of 96 duels better than 39%
30% of 10 situations better than 28%
Cache8
13% -
0.73 -
78.0 -
1.02-
51% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CTpeLock plays

Across 294 matches CTpeLock averages K/R 0.72, ADR 76.2 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 76.2, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 126 of 294 matches the rating was 1.10 or higher (43%), in 116 it was below 0.90. In 271 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. CTpeLock loses the most ELO on Dust 2 (−151 ELO, win rate 34%). Things go best on Mirage (+183 ELO, win rate 66%). From match no. 5 of the day on, things go best: 58% win rate, +71 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +7.3. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,839. Last 30 days: 79 matches, win rate 48%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.