CTON

Australia
On FACEIT since 2015 118 matches tracked 27 matches in 30 days
Last updated:

How does CTON play?

Rating 0.96 (from 96 matches) K/R 0.69 ADR 74.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−2 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 39%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.94−0.08 · Ø 1.02 better than 20%
Pistol kills per match 3.0
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 43%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether CTON is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.80.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
43 matches · 40% win rate

CTON loses the most ELO on Mirage: −32 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
40% better than 14%
0.68 better than 23%
73.0 better than 13%
0.93 better than 19%
48% of 203 duels better than 31%
33% of 15 situations better than 39%
Dust 235
57% better than 72%
0.66 better than 16%
70.7 better than 7%
0.98 better than 35%
49% of 161 duels better than 41%
36% of 14 situations better than 42%
Ancient15
47% better than 35%
0.71 better than 39%
74.4 better than 21%
1.03-
44% of 50 duels better than 16%
40% of 10 situations better than 56%
Cache14
50% -
0.80 -
88.7 -
1.06-
61% of 49 duels -
14% of 7 situations -
Anubis6
50% -
0.74 -
82.3 -
0.94-
58% of 43 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CTON plays

Across 118 matches CTON averages K/R 0.69 and ADR 74.4; the rating across the 96 rated matches is 0.96. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 28 of 99 matches the rating was 1.10 or higher (28%), in 42 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: November 2026 at 1.05. CTON loses the most ELO on Mirage (−32 ELO, win rate 40%). Last 30 days: 27 matches, win rate 48%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.