CT0MaT0JL0r

Russia
On FACEIT since 2019 294 matches tracked 88 matches in 30 days
Last updated:

How does CT0MaT0JL0r play?

Rating 0.98 (from 258 matches) K/R 0.73 ADR 82.6 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 258 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.7
Knife kills 2 in 294 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 56x 4K, 6 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 89%
Deaths per round 79%+7 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +12 pp, ELO +522
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 82.3
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
101 matches · 50% win rate
On Anubis −28 ELO
37 matches · 51% win rate
Between 12:00 and 18:00 −7 ELO, win rate 42%
On Saturdays +61 ELO, win rate 41%

CT0MaT0JL0r loses the most ELO on Mirage: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Inferno
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
50% right on the average
0.79 better than 77%
87.4 better than 83%
1.08 better than 72%
49% of 497 duels better than 42%
38% of 40 situations right on the average
Dust 288
42% better than 20%
0.70 better than 36%
80.4 better than 50%
0.92 better than 20%
42% of 505 duels better than 11%
36% of 28 situations better than 45%
Ancient43
47% better than 35%
0.68 better than 24%
77.4 better than 30%
0.90 better than 17%
41% of 286 duels better than 7%
27% of 15 situations better than 26%
Anubis37
51% right on the average
0.69 better than 31%
80.2 better than 53%
0.93 better than 23%
45% of 219 duels better than 24%
50% of 16 situations better than 74%
Inferno16
56% better than 62%
0.80 better than 90%
88.7 better than 90%
1.10-
53% of 83 duels better than 67%
44% of 9 situations better than 64%
Nuke5
40% -
0.56 -
65.6 -
0.75-
32% of 22 duels -
-
Cache4
75% -
0.85 -
86.6 -
1.15-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CT0MaT0JL0r plays

Across 294 matches CT0MaT0JL0r averages K/R 0.73 and ADR 82.6; the rating across the 258 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 7 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 86 of 258 matches the rating was 1.10 or higher (33%), in 120 it was below 0.90. In 201 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: June 2026 at 1.18. CT0MaT0JL0r loses the most ELO on Mirage (−33 ELO, win rate 50%). Things go best on Dust 2 (+22 ELO, win rate 42%). Improved over the last three months: Win rate +12 pp, ELO +522. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 82.3. Last 30 days: 88 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.