CRE8

Australia
On FACEIT since 2023 314 matches tracked 83 matches in 30 days
ELO ▲ 35
2,252
30-day peak: 2,270
Rank OCE ▼ 8 places
#600
Australia #326 in Australia
30 days · prev. #592 · best #561
Last updated:

How does CRE8 play?

Rating 1.03 (from 188 matches) K/R 0.72 ADR 78.0 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 2.9
Knife kills 6 in 314 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 53x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +7 pp, ELO +558
= Stayed the same
K/R at 0.71, ADR at 76.7, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
74 matches · 53% win rate
On Cache −24 ELO
22 matches · 50% win rate
On Saturdays −126 ELO, win rate 40%

CRE8 loses the most ELO on Dust 2: −28 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 45%
0.70 better than 27%
75.8 better than 22%
1.01 better than 40%
51% of 291 duels right on the average
37% of 51 situations better than 45%
Dust 274
53% better than 54%
0.71 better than 31%
78.6 better than 35%
1.03 better than 45%
53% of 270 duels better than 58%
42% of 50 situations better than 61%
Anubis40
55% better than 57%
0.77 better than 63%
81.3 better than 51%
1.09 better than 67%
52% of 120 duels right on the average
46% of 13 situations better than 72%
Inferno33
52% better than 39%
0.72 better than 29%
76.2 better than 15%
1.00 better than 22%
49% of 116 duels better than 27%
42% of 12 situations better than 59%
Ancient32
56% better than 62%
0.75 right on the average
79.5 better than 38%
1.05 better than 54%
49% of 120 duels better than 34%
29% of 21 situations better than 27%
Cache22
50% -
0.70 -
76.4 -
0.98-
51% of 76 duels -
36% of 11 situations -
Nuke16
38% better than 7%
0.76 right on the average
81.9 better than 53%
0.99 better than 32%
51% of 59 duels better than 45%
17% of 6 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How CRE8 plays

Across 314 matches CRE8 averages K/R 0.72 and ADR 78.0; the rating across the 188 rated matches is 1.03. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 108 of 283 matches the rating was 1.10 or higher (38%), in 107 it was below 0.90. In 231 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: November 2026 at 1.26. CRE8 loses the most ELO on Dust 2 (−28 ELO, win rate 53%). Things go best on Mirage (+83 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, −7 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp, ELO +558. Unchanged in recent months: K/R at 0.71, ADR at 76.7, Headshots at 51%. Last 30 days: 83 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.