CR7mentt

Russia
On FACEIT since 2023 52 matches tracked 29 matches in 30 days
Last updated:

How does CR7mentt play?

Rating 1.17 K/R 0.80 ADR 84.9 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 52 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 68%+17 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 2.5
Zeus kills1 in 52 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.4%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.35, Rating +0.47, ADR +35.6, Win rate +10 pp, ELO +290
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Last 3 months: 0.95 (at the start 0.60). Well above the average (0.74).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
22 matches · 50% win rate

CR7mentt loses the most ELO in match 1 of the day: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Reached level 10 · Mirage
  3. Most kills in a match: 33 · Dust 2
  4. Highest rating in a match: 2.83 · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 79%
0.87 better than 93%
92.5 better than 92%
1.24 better than 95%
63% of 86 duels better than 96%
29% of 17 situations better than 24%
Dust 213
54% -
0.86 -
89.3 -
1.31-
70% of 54 duels -
60% of 10 situations -
Ancient10
40% -
0.56 -
68.1 -
0.84-
51% of 35 duels -
67% of 6 situations -
Anubis10
70% -
0.77 -
79.4 -
1.12-
57% of 54 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CR7mentt plays

Across 52 matches CR7mentt averages K/R 0.80, ADR 84.9 and a rating of 1.17. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 35% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 29 of 52 matches the rating was 1.10 or higher (56%), in 18 it was below 0.90. In 32 matches with detailed stats: 14 4Ks and 0 aces. CR7mentt loses the most ELO in match 1 of the day (−53 ELO, win rate 50%). Improved over the last three months: K/R +0.35, Rating +0.47, ADR +35.6, Win rate +10 pp, ELO +290. Got weaker: Headshots −8 pp. Last 30 days: 29 matches, win rate 62%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.