CR7donkment

South Korea
On FACEIT since 2024 154 matches tracked 14 matches in 30 days
Last updated:

How does CR7donkment play?

Rating 1.03 K/R 0.75 ADR 81.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 53%+4 pp · Ø 49% better than 80%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 44%−1 pp · Ø 45% better than 42%
AWP share of kills 20%+9 pp · Ø 11% better than 88%
K/D 1.02+0.05 · Ø 0.97 better than 69%
Pistol kills per match 2.5
Knife kills 4 in 154 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 43%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 67%
MVPs per match 2.3+0.2 · Ø 2.1 better than 70%
4Ks and aces 5x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +9 pp
= Stayed the same
K/R at 0.75, Rating at 1.06
▼ Got worse
ADR −6.9

Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.75. Slightly above the average (0.71).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −93 ELO
34 matches · 38% win rate
On Ancient −1 ELO
38 matches · 66% win rate
On Sundays −112 ELO, win rate 46%

CR7donkment loses the most ELO from match 5 of the day: −93 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
54% better than 59%
0.73 better than 61%
81.7 better than 68%
1.02 better than 63%
57% of 235 duels better than 87%
37% of 35 situations better than 41%
Ancient38
66% better than 92%
0.82 better than 90%
88.1 better than 89%
1.10 better than 85%
62% of 241 duels better than 97%
31% of 29 situations better than 31%
Mirage29
41% better than 19%
0.70 better than 42%
78.1 better than 48%
0.98 better than 47%
49% of 146 duels right on the average
24% of 17 situations better than 17%
Nuke19
42% better than 18%
0.76 better than 67%
84.1 better than 70%
1.06 better than 68%
63% of 82 duels better than 96%
33% of 12 situations better than 35%
Inferno11
45% -
0.72 -
77.7 -
0.99-
47% of 58 duels -
33% of 9 situations -
Dust 29
56% -
0.69 -
72.4 -
0.93-
48% of 42 duels -
38% of 8 situations -
Cache7
43% -
0.68 -
78.5 -
0.91-
49% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CR7donkment plays

Across 154 matches CR7donkment averages K/R 0.75, ADR 81.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 90% of level 6 players. Most room to improve: Clutch 1v1 won at 32%, better than only 23% of level 6 players. Averages 16.4 kills per match with 44% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 61 of 154 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 88 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. CR7donkment loses the most ELO from match 5 of the day (−93 ELO, win rate 38%). Things go best on Mirage (+60 ELO, win rate 41%). Match no. 2 of the day goes best: 68% win rate, −28 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp. Got weaker: ADR −6.9. Unchanged in recent months: K/R at 0.75, Rating at 1.06. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.