CR7MENTALlTY

Finland
On FACEIT since 2023 202 matches tracked 141 matches in 30 days
ELO ▲ 179
3,020
30-day peak: 3,020
Rank EU ▲ 1,953 places
#7,572
Finland #176 in Finland
30 days · prev. #9,525 · best #7,572
Last updated:
Next update possible in 1h 51m

How does CR7MENTALlTY play?

Rating 1.16 K/R 0.85 ADR 89.6 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 202 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.5
Knife kills 7 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 96%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 51x 4K, 5 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 89.9, Win rate at 53%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.85 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −110 ELO
29 matches · 52% win rate
In match 1 of the day −103 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%

CR7MENTALlTY loses the most ELO on Ancient: −110 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Nuke
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 33%
0.85 better than 84%
90.0 better than 83%
1.16 better than 78%
57% of 380 duels better than 75%
46% of 24 situations better than 72%
Dust 240
53% better than 43%
0.83 better than 79%
89.4 better than 81%
1.14 better than 70%
62% of 195 duels better than 90%
47% of 19 situations better than 72%
Ancient29
52% better than 36%
0.86 better than 88%
89.0 better than 80%
1.17 better than 81%
60% of 167 duels better than 87%
19% of 16 situations better than 9%
Nuke29
52% better than 29%
0.85 better than 82%
90.1 better than 81%
1.17 better than 76%
58% of 160 duels better than 73%
46% of 13 situations better than 67%
Anubis21
62% better than 73%
0.84 better than 85%
89.9 better than 86%
1.16 better than 79%
54% of 98 duels better than 59%
38% of 16 situations right on the average
Inferno10
70% -
0.92 -
92.9 -
1.29-
56% of 45 duels -
20% of 5 situations -
Cache3
33% -
0.74 -
71.6 -
0.95-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CR7MENTALlTY plays

Across 202 matches CR7MENTALlTY averages K/R 0.85, ADR 89.6 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 114 of 202 matches the rating was 1.10 or higher (56%), in 54 it was below 0.90. In 173 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: July 2026 at 1.29. CR7MENTALlTY loses the most ELO on Ancient (−110 ELO, win rate 52%). Things go best in match 2 of the day (+48 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +48 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 89.9, Win rate at 53%. Last 30 days: 141 matches, win rate 55%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.