COMMANDER_9
How does COMMANDER_9 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months unchanged at 0.74.
Rating, 1.00 is an average match
Best month: August 2026 with 1.11.
Damage per round (ADR)
Best month: October 2026 with 89.5. Last 3 months: 82.3 (at the start 82.7).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 44% (at the start 45%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 46% (at the start 43%).
Best month: August 2026 with 2,210.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
COMMANDER_9 loses the most ELO on Ancient: −112 ELO, 33% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 43 · Mirage
- Highest rating in a match: 1.95 · Dust 2
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How COMMANDER_9 plays
Across 192 matches COMMANDER_9 averages K/R 0.74 and ADR 82.4; the rating across the 141 rated matches is 1.04. Biggest strength: Utility with impact at 40%. That is better than 81% of players on level 9. Most room to improve: Opening duels won at 46%. That is better than only 15% of players on level 9. On average 16.6 kills per match, 44% of them headshots. The strongest map is Anubis with a 54% win rate in 28 matches. In 59 of 141 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 137 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. COMMANDER_9 loses the most ELO on Ancient (−112 ELO, win rate 33%). Things go best on Mirage (+58 ELO, win rate 44%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.3, Headshots at 44%. Last 30 days: 47 matches, win rate 40%, ELO balance −153.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.