CLeZa02

United Kingdom
On FACEIT since 2016 131 matches tracked 29 matches in 30 days
ELO ▲ 138
2,157
30-day peak: 2,157
Rank EU
#160,233
United Kingdom #2,931 in United Kingdom
Last updated:

How does CLeZa02 play?

Rating 1.02 K/R 0.71 ADR 77.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +6 pp, ELO +343
= Stayed the same
K/R at 0.73, ADR at 78.7
▼ Got worse
Win rate −17 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
39 matches · 54% win rate
In match 1 of the day +16 ELO
43 matches · 51% win rate
Between 12:00 and 18:00 −76 ELO, win rate 47%

CLeZa02 loses the most ELO on Mirage: −37 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Mirage
  3. Most kills in a match: 30 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 61%
0.73 better than 47%
80.5 better than 50%
1.02 better than 48%
58% of 163 duels better than 84%
34% of 29 situations better than 40%
Cache30
83% -
0.71 -
76.5 -
1.06-
60% of 93 duels -
57% of 23 situations -
Inferno23
48% better than 31%
0.73 right on the average
78.2 better than 36%
1.07 better than 55%
60% of 52 duels better than 87%
56% of 16 situations better than 87%
Nuke18
44% better than 18%
0.68 better than 21%
76.1 better than 26%
0.98 better than 28%
48% of 73 duels better than 28%
50% of 20 situations better than 76%
Dust 29
67% -
0.70 -
70.6 -
0.99-
60% of 25 duels -
25% of 4 situations -
Anubis7
29% -
0.74 -
86.2 -
0.99-
45% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CLeZa02 plays

Across 131 matches CLeZa02 averages K/R 0.71, ADR 77.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Cache with a 83% win rate in 30 matches. In 48 of 131 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.22. CLeZa02 loses the most ELO on Mirage (−37 ELO, win rate 54%). Things go best on Cache (+37 ELO, win rate 83%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: Rating +0.06, Headshots +6 pp, ELO +343. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7. Last 30 days: 29 matches, win rate 59%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.