CLOUDZINO

CA
228 matches tracked
ELO
2,894
Peak across recorded matches: 2,959
Rank NA ▼ 13 places
#369
#36 in CA
30 days · before #356 · best #356
Last updated:

How does CLOUDZINO play?

Rating 1.08 (from 85 matches) K/R 0.79 ADR 85.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 53%+2 pp better than 65%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 1%−10 pp better than 7%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.6 from the last 133

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 15x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +123
= Stayed the same
K/R at 0.78, ADR at 85.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79).

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
27 matches · 48% wins
On Thursdays +46 ELO, win rate 52%

CLOUDZINO loses the most ELO on Dust 2: −1 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 87%
0.79 better than 71%
86.3 better than 75%
1.09 better than 68%
53% of 209 duels better than 59%
44% of 32 situations better than 68%
Dust 227
48% better than 35%
0.76 better than 58%
85.1 better than 70%
1.02 better than 43%
50% of 123 duels better than 41%
13% of 15 situations better than 3%
Anubis26
73% better than 96%
0.85 better than 91%
89.7 better than 87%
1.21 better than 93%
60% of 127 duels better than 88%
43% of 21 situations better than 62%
Ancient20
45% better than 26%
0.77 better than 63%
86.6 better than 74%
0.99-
55% of 119 duels better than 68%
11% of 9 situations better than 2%
Cache10
50% -
0.71 -
78.2 -
0.90-
49% of 37 duels -
40% of 5 situations -
Inferno3
67% -
0.61 -
73.8 -
0.97-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CLOUDZINO plays

Across 228 matches CLOUDZINO averages K/R 0.79 and ADR 85.6; the rating across the 85 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 85.6. That is better than 76% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 17.2 kills per match, 48% of them headshots. The strongest map is Anubis with a 73% win rate in 26 matches. In 38 of 85 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. CLOUDZINO loses the most ELO on Dust 2 (−1 ELO, win rate 48%). Things go best on Mirage (+163 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +123. Unchanged in recent months: K/R at 0.78, ADR at 85.6. Last 30 days: 5 matches, win rate 60%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.