CLOUDSON

Turkey
On FACEIT since 2016 91 matches tracked 27 matches in 30 days
ELO ▲ 104
2,092
30-day peak: 2,092
Rank EU
#195,482
Turkey #5,904 in Turkey
Last updated:

How does CLOUDSON play?

Rating 1.12 K/R 0.82 ADR 84.8 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 91 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 13% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 2 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 20x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +171
= Stayed the same
Rating at 1.12, ADR at 84.7
▼ Got worse
K/R −0.04, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Reached level 10 · Anubis
  4. Most kills in a match: 44 · Inferno

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 50%
0.83 better than 84%
86.4 better than 76%
1.14 better than 81%
59% of 239 duels better than 87%
28% of 25 situations better than 24%
Anubis19
53% better than 57%
0.85 better than 91%
84.1 better than 69%
1.16 better than 88%
57% of 130 duels better than 80%
29% of 7 situations better than 25%
Inferno12
25% -
0.85 -
86.6 -
1.18-
61% of 67 duels -
20% of 15 situations -
Ancient7
29% -
0.74 -
76.7 -
1.01-
53% of 47 duels -
50% of 4 situations -
Cache5
80% -
0.76 -
86.0 -
1.06-
51% of 37 duels -
67% of 3 situations -
Mirage4
25% -
0.80 -
89.7 -
1.04-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CLOUDSON plays

Across 91 matches CLOUDSON averages K/R 0.82, ADR 84.8 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 44% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 44 of 91 matches the rating was 1.10 or higher (48%), in 25 it was below 0.90. In 84 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. Things go best on Dust 2 (+8 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, +22 ELO. Improved over the last three months: Win rate +4 pp, ELO +171. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.12, ADR at 84.7. Last 30 days: 27 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.