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CLOOOUT

Denmark
179 matches tracked
Last updated:

How does CLOOOUT play?

Rating 1.15 (from 178 matches) K/R 0.80 ADR 84.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 8%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 2.9
Knife kills 4 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 30x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether CLOOOUT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 175 before.

Kills per round (K/R)

0.77
JulAugSepOctNov

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
38 matches · 47% win rate
On Anubis −120 ELO
37 matches · 46% win rate
On Thursdays −103 ELO, win rate 25%

CLOOOUT loses the most ELO in match 1 of the day: −139 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke
  4. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
51% better than 39%
0.75 right on the average
80.7 better than 44%
1.10 better than 62%
57% of 152 duels better than 76%
41% of 37 situations better than 58%
Ancient43
60% better than 71%
0.87 better than 91%
89.8 better than 83%
1.24 better than 93%
57% of 145 duels better than 76%
37% of 30 situations better than 46%
Anubis37
46% better than 23%
0.78 better than 64%
82.8 better than 56%
1.10 better than 65%
53% of 141 duels better than 55%
41% of 29 situations better than 56%
Nuke19
47% better than 21%
0.77 better than 48%
80.3 better than 36%
1.07 better than 45%
55% of 66 duels better than 58%
22% of 9 situations better than 14%
Inferno9
67% -
0.93 -
97.7 -
1.38-
52% of 27 duels -
14% of 7 situations -
Cache6
50% -
0.78 -
86.6 -
1.10-
61% of 23 duels -
25% of 4 situations -
Vertigo4
50% -
0.89 -
97.9 -
1.15-
83% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CLOOOUT plays

Across 179 matches CLOOOUT averages K/R 0.80 and ADR 84.8; the rating across the 178 rated matches is 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 91 of 178 matches the rating was 1.10 or higher (51%), in 43 it was below 0.90. In 118 matches with detailed stats: 30 4Ks and 2 aces. CLOOOUT loses the most ELO in match 1 of the day (−139 ELO, win rate 47%). Things go best on Ancient (+219 ELO, win rate 60%). Match no. 4 of the day goes best: 77% win rate, +57 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.