CL0UD-009
Compared with 756 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.08 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average0.58 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.72). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.10 (at the start 1.02). Well above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 96.3. Last 3 months: 90.6 (at the start 80.3). Well above the average (78.2).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 45% (at the start 40%). Slightly above the average (43%).
Matches won (win rate)
Best month: September 2026 with 79%. Last 3 months: 65% (at the start 41%). Well above the average (55%).
Best month: October 2026 with 952. Last 3 months: 952 (at the start 755).
Rounds with first kill
Best month: September 2026 with 16%. Last 3 months: 14% (at the start 10%). Well above the average (10%).
1v1 clutches won
Best month: October 2026 with 53%. Last 3 months: 46% (at the start 33%). Clearly above the average (38%).
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CL0UD-009 loses the most ELO on Mirage: −40 ELO, 60% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.54 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How CL0UD-009 plays
Across 81 matches CL0UD-009 averages K/R 0.78, ADR 86.9 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 86.9, better than 96% of level 4 players. Averages 16.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 39 of 81 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. CL0UD-009 loses the most ELO on Mirage (−40 ELO, win rate 60%). Things go best from match 5 of the day (−9 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −9 ELO. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +10.3, Headshots +5 pp, Win rate +24 pp, ELO +197, First kills +4 pp, Clutch 1v1 +13 pp. Last 30 days: 20 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.