CK_THE_FAST
Name history of CK_THE_FAST
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does CK_THE_FAST play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 1,374 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Weakness0.85 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.2% of rounds and so well below the average (3.9%).
Utility and deaths
Strength0.59 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.57 (at the start 0.64). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.82 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 84.4. Last 3 months: 68.1 (at the start 73.1). Well below the average (79.8).
Share of headshot kills
Best month: October 2026 with 43%. Last 3 months: 43% (at the start 39%). Clearly below the average (47%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months unchanged at 58%. Well above the average (50%).
Best month: October 2026 with 1,676. Last 3 months: 1,601 (at the start 1,194).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CK_THE_FAST loses the most ELO on Mirage: −123 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 39 · Nuke
- Highest rating in a match: 1.97 · Ancient
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How CK_THE_FAST plays
Across 180 matches CK_THE_FAST averages K/R 0.59, ADR 69.8 and a rating of 0.85. Biggest strength: Utility damage per round at 5.4, better than 80% of level 8 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 8 players. Averages 13.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 58 matches. In 38 of 180 matches the rating was 1.10 or higher (21%), in 109 it was below 0.90. In 167 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. CK_THE_FAST loses the most ELO on Mirage (−123 ELO, win rate 41%). Things go best on Dust 2 (+257 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +154 ELO. Improved over the last three months: Headshots +4 pp, ELO +407. Got weaker: K/R −0.07, Rating −0.10, ADR −5.0. Unchanged in recent months: Win rate at 58%. Last 30 days: 52 matches, win rate 56%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.