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CJsInferno

USA
On FACEIT since 2018 203 matches tracked 53 matches in 30 days
ELO ▼ 57
2,153
30-day peak: 2,236
Rank NA ▼ 1,162 places
#5,182
USA #4,056 in USA
30 days · prev. #4,020 · best #3,820
Last updated:

How does CJsInferno play?

Rating 1.08 (from 159 matches) K/R 0.77 ADR 82.3 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 43%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.10+0.07 · Ø 1.03 better than 72%
Pistol kills per match 3.5
Zeus kills1 in 203 matches
Knife kills 6 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 35x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +115
= Stayed the same
K/R at 0.77, ADR at 82.0, Headshots at 47%
▼ Got worse
Win rate −12 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −15 ELO
39 matches · 54% win rate
On Cache −15 ELO
27 matches · 56% win rate
On Sundays −22 ELO, win rate 39%

CJsInferno loses the most ELO on Inferno: −15 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.27 · Inferno
  3. Longest win streak: 6 wins in a row · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 62%
0.77 better than 64%
83.7 better than 65%
1.08 better than 66%
55% of 164 duels better than 71%
56% of 25 situations better than 91%
Inferno39
54% better than 54%
0.80 better than 79%
84.8 better than 67%
1.14 better than 82%
59% of 141 duels better than 86%
32% of 22 situations better than 41%
Nuke32
59% better than 63%
0.80 better than 70%
81.8 better than 49%
1.10 better than 66%
49% of 108 duels better than 34%
41% of 17 situations better than 58%
Cache27
56% -
0.78 -
83.6 -
1.06-
52% of 125 duels -
53% of 17 situations -
Dust 225
32% better than 3%
0.74 right on the average
81.7 better than 54%
0.98 better than 31%
57% of 86 duels better than 80%
30% of 10 situations better than 26%
Anubis15
40% better than 14%
0.79 better than 72%
84.8 better than 68%
1.20-
55% of 62 duels better than 70%
25% of 4 situations better than 20%
Ancient8
25% -
0.64 -
71.7 -
0.90-
57% of 28 duels -
33% of 3 situations -
Overpass7
43% -
0.63 -
68.1 -
0.75-
22% of 9 duels -
0% of 1 situations -
Vertigo3
0% -
0.77 -
73.5 -
1.09-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CJsInferno plays

Across 203 matches CJsInferno averages K/R 0.77 and ADR 82.3; the rating across the 159 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 66 of 159 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 135 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.31. CJsInferno loses the most ELO on Inferno (−15 ELO, win rate 54%). Things go best on Nuke (+25 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, −32 ELO. Improved over the last three months: ELO +115. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.0, Headshots at 47%. Last 30 days: 53 matches, win rate 49%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.