CIawthorne

Denmark
On FACEIT since 2022 127 matches tracked 77 matches in 30 days
ELO ▼ 75
2,147
30-day peak: 2,222
Rank EU
#165,418
Denmark #3,913 in Denmark
Last updated:

How does CIawthorne play?

Rating 1.03 K/R 0.75 ADR 80.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.7
Zeus kills1 in 127 matches
Knife kills 5 in 127 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 32x 4K, 4 aces in 127 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether CIawthorne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.74
AugSepOctNov

Best month: October 2026 with 0.78.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −77 ELO
24 matches · 29% win rate
On Ancient −12 ELO
24 matches · 33% win rate
On Wednesdays −52 ELO, win rate 33%

CIawthorne loses the most ELO from match 5 of the day: −77 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 68%
0.78 better than 68%
83.2 better than 62%
1.08 better than 66%
53% of 187 duels better than 62%
38% of 21 situations right on the average
Ancient24
33% better than 4%
0.71 better than 32%
76.1 better than 23%
0.96 better than 26%
50% of 123 duels better than 39%
56% of 18 situations better than 88%
Nuke18
50% better than 33%
0.73 better than 40%
79.6 better than 38%
1.00 better than 33%
51% of 90 duels better than 39%
38% of 8 situations better than 46%
Anubis15
47% better than 35%
0.81 better than 80%
84.0 better than 67%
1.14 better than 81%
56% of 97 duels better than 76%
47% of 15 situations better than 71%
Cache15
47% -
0.77 -
85.8 -
1.03-
52% of 77 duels -
33% of 6 situations -
Inferno13
38% -
0.70 -
72.3 -
0.97-
47% of 76 duels -
20% of 10 situations -
Dust 25
20% -
0.70 -
79.4 -
0.95-
45% of 22 duels -
25% of 4 situations -
Vertigo3
67% -
0.92 -
90.7 -
1.25-
83% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CIawthorne plays

Across 127 matches CIawthorne averages K/R 0.75, ADR 80.5 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 34 matches. In 51 of 127 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 127 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. CIawthorne loses the most ELO from match 5 of the day (−77 ELO, win rate 29%). Things go best on Mirage (+34 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +29 ELO. Last 30 days: 77 matches, win rate 48%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.