CHiPiZon

Argentina
On FACEIT since 2026 105 matches tracked 28 matches in 30 days
Last updated:

How does CHiPiZon play?

Rating 0.95 K/R 0.66 ADR 74.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 730 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 8%
Opening duels won 48%−1 pp · Ø 49% better than 48%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 35%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so slightly below the average (42%).

Headshot rate 40%−2 pp · Ø 42% better than 36%
AWP share of kills 1%−11 pp · Ø 12% better than 7%
K/D 0.95−0.01 · Ø 0.96 better than 54%
Pistol kills per match 1.5
Zeus kills1 in 105 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.9%−0.5 pp · Ø 12.4% better than 34%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 25%
MVPs per match 1.7−0.4 · Ø 2.1 better than 14%
4Ks and aces 12x 4K, 2 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 69%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 93%
Enemies flashed per round 0.35+0.12 · Ø 0.23 better than 78%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +6 pp, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.7, Headshots −11 pp, ELO −125, Clutch 1v1 −24 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Slightly below the average (0.70).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +8 ELO
46 matches · 37% win rate

CHiPiZon loses the most ELO in match 1 of the day: +8 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.63 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 74%
0.68 better than 41%
74.5 better than 36%
0.97 better than 52%
51% of 91 duels better than 67%
37% of 19 situations better than 52%
Mirage19
53% better than 66%
0.63 better than 19%
72.0 better than 27%
0.91 better than 36%
43% of 51 duels better than 20%
44% of 18 situations better than 71%
Ancient14
50% -
0.66 -
69.6 -
0.95-
43% of 37 duels -
25% of 12 situations -
Anubis13
23% -
0.69 -
79.7 -
0.99-
50% of 32 duels -
22% of 9 situations -
Nuke11
36% -
0.75 -
83.1 -
1.01-
59% of 32 duels -
0% of 6 situations -
Inferno9
44% -
0.63 -
71.9 -
0.90-
45% of 29 duels -
-
Vertigo4
50% -
0.54 -
61.9 -
0.75-
20% of 5 duels -
0% of 2 situations -
Cache3
67% -
0.66 -
75.6 -
0.98-
50% of 6 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHiPiZon plays

Across 105 matches CHiPiZon averages K/R 0.66, ADR 74.1 and a rating of 0.95. Biggest strength: Utility damage per round at 6.4, better than 93% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 8% of level 4 players. Averages 14.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 56% win rate in 32 matches. In 34 of 105 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 105 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. CHiPiZon loses the most ELO in match 1 of the day (+8 ELO, win rate 37%). Things go best on Dust 2 (+4 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: Win rate +6 pp, First kills +1 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −4.7, Headshots −11 pp, ELO −125, Clutch 1v1 −24 pp. Last 30 days: 28 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.