CHRABASZCZ_

Poland
On FACEIT since 2026 148 matches tracked 39 matches in 30 days
Last updated:

How does CHRABASZCZ_ play?

Rating 1.02 K/R 0.76 ADR 88.0 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More damage per round than the level 3 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 3

Compared with 554 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 78%
Opening duels won 47%−1 pp · Ø 48% better than 48%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 57%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 98%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly above the average (0.94).

Headshot rate 45%+4 pp · Ø 41% better than 69%
AWP share of kills 2%−11 pp · Ø 13% better than 15%
K/D 0.99+0.05 · Ø 0.94 better than 83%
Pistol kills per match 2.0
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so well above the average (12.4%).

2K rounds 14.7%+2.3 pp · Ø 12.4% better than 96%
3K rounds 4.7%+1.1 pp · Ø 3.6% better than 95%
MVPs per match 2.3+0.2 · Ø 2.1 better than 87%
4Ks and aces 21x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 34%+1 pp · Ø 33% better than 52%
Utility damage per round 4.2+0.5 · Ø 3.7 better than 63%
Enemies flashed per round 0.15−0.07 · Ø 0.22 better than 29%
Deaths per round 77%+3 pp · Ø 74% better than 19%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −343

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.69).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
22 matches · 27% win rate
On Anubis −24 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 23%
On Saturdays −47 ELO, win rate 29%

CHRABASZCZ_ loses the most ELO in match 3 of the day: −50 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
36% better than 11%
0.76 better than 87%
89.1 better than 97%
1.02 better than 80%
44% of 254 duels better than 32%
35% of 20 situations better than 45%
Ancient24
58% better than 77%
0.83 better than 99%
91.6 better than 99%
1.13 better than 99%
52% of 108 duels better than 80%
47% of 17 situations better than 72%
Anubis21
33% better than 9%
0.76 better than 83%
90.3 better than 97%
0.99 better than 67%
47% of 131 duels better than 44%
36% of 11 situations right on the average
Cache17
41% -
0.85 -
91.7 -
1.16-
53% of 70 duels -
57% of 14 situations -
Dust 215
53% better than 66%
0.61 better than 18%
72.9 better than 32%
0.81 better than 12%
37% of 68 duels better than 6%
43% of 7 situations better than 72%
Nuke12
75% -
0.76 -
89.5 -
0.98-
50% of 52 duels -
60% of 5 situations -
Inferno7
71% -
0.73 -
81.6 -
1.00-
43% of 40 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHRABASZCZ_ plays

Across 148 matches CHRABASZCZ_ averages K/R 0.76, ADR 88.0 and a rating of 1.02. Biggest strength: Damage per round (ADR) at 88.0, better than 98% of level 3 players. Most room to improve: Deaths per round at 77%, better than only 19% of level 3 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 62 of 148 matches the rating was 1.10 or higher (42%), in 56 it was below 0.90. In 109 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. CHRABASZCZ_ loses the most ELO in match 3 of the day (−50 ELO, win rate 27%). Things go best in match 2 of the day (+99 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +99 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.3. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −343. Last 30 days: 39 matches, win rate 38%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.