CHIROLA9

AR
124 matches tracked 22 matches in 30 days
Last updated:

How does CHIROLA9 play?

Rating 1.07 (from 22 matches) K/R 0.69 ADR 73.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 36% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 48%−2 pp better than 28%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 4%−7 pp better than 24%
K/D 1.03+0.03 better than 57%
Pistol kills per match 2.9
Knife kills 2 in 124 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 52%
Rounds with 3K 3.4%−0.5 pp better than 23%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 5x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 5.1+0.8 better than 73%
Enemies flashed per round 0.40+0.12 better than 80%
Rounds with a death 67%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 124 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −24 ELO
27 matches · 59% wins
On Mirage −17 ELO
34 matches · 56% wins
Between 0:00 and 6:00 −41 ELO, win rate 42%

CHIROLA9 loses the most ELO on Inferno: −24 ELO, 59% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Cache
  2. Most kills in a match: 30 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 69%
0.65 better than 14%
71.1 better than 10%
1.00-
47% of 68 duels better than 29%
60% of 5 situations better than 94%
Inferno27
59% better than 65%
0.68 better than 26%
74.7 better than 21%
1.15-
47% of 45 duels better than 24%
27% of 11 situations better than 22%
Dust 226
50% better than 45%
0.73 level
74.0 better than 17%
1.05-
53% of 47 duels better than 64%
57% of 7 situations better than 90%
Nuke13
31% -
0.69 -
69.4 -
0.94-
64% of 33 duels -
25% of 4 situations -
Cache12
50% -
0.74 -
80.6 -
1.30-
44% of 36 duels -
60% of 5 situations -
Anubis6
33% -
0.65 -
74.2 -
0.86-
39% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHIROLA9 plays

Across 124 matches CHIROLA9 averages K/R 0.69 and ADR 73.7; the rating across the 22 rated matches is 1.07. Biggest strength: Rounds with a death at 67%. That is better than 96% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.3 kills per match, 43% of them headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 9 of 22 matches the rating was 1.10 or higher (41%), in 5 it was below 0.90. In 68 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. CHIROLA9 loses the most ELO on Inferno (−24 ELO, win rate 59%). Last 30 days: 22 matches, win rate 64%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.