CHELru

Russia
238 matches tracked
Last updated:

How does CHELru play?

Rating 1.11 K/R 0.77 ADR 82.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (52%).

Headshot rate 34%−18 pp · Ø 52% better than 1%
AWP share of kills 48%+36 pp · Ø 12% better than 99%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.8
Knife kills 2 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%−0.3 pp · Ø 13.7% better than 40%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 44x 4K, 4 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.3, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −5 pp, ELO −115

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
35 matches · 43% win rate
On Dust 2 −31 ELO
101 matches · 59% win rate
On Saturdays −53 ELO, win rate 39%

CHELru loses the most ELO on Mirage: −34 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
59% better than 70%
0.81 better than 74%
87.1 better than 75%
1.18 better than 82%
60% of 586 duels better than 86%
44% of 41 situations better than 66%
Mirage35
43% better than 13%
0.70 better than 25%
76.3 better than 23%
0.99 better than 28%
47% of 136 duels better than 21%
27% of 26 situations better than 17%
Cache32
56% better than 45%
0.75 better than 36%
82.4 better than 40%
1.09 better than 45%
57% of 159 duels better than 66%
53% of 17 situations better than 80%
Anubis28
36% better than 6%
0.75 right on the average
77.1 better than 25%
1.05 better than 48%
55% of 111 duels better than 65%
36% of 14 situations better than 44%
Inferno25
56% better than 44%
0.79 better than 53%
82.8 better than 40%
1.12 right on the average
57% of 110 duels better than 62%
28% of 18 situations better than 23%
Ancient9
67% -
0.67 -
67.6 -
0.97-
50% of 26 duels -
33% of 3 situations -
Nuke7
43% -
0.80 -
80.9 -
1.21-
52% of 33 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHELru plays

Across 238 matches CHELru averages K/R 0.77, ADR 82.2 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 34% headshots. The strongest map is Dust 2 with a 59% win rate in 101 matches. In 109 of 238 matches the rating was 1.10 or higher (46%), in 73 it was below 0.90. In 196 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. CHELru loses the most ELO on Mirage (−34 ELO, win rate 43%). Things go best in match 4 of the day (+49 ELO, win rate 62%). Match no. 2 of the day goes best: 69% win rate, +22 ELO. Got weaker: K/R −0.04, Rating −0.06, Headshots −5 pp, ELO −115. Unchanged in recent months: ADR at 80.3, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.