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CHEL00

Georgia
On FACEIT since 2022 337 matches tracked 128 matches in 30 days
ELO ▲ 73
3,184
30-day peak: 3,237
Rank EU ▲ 181 places
#4,751
Georgia #20 in Georgia
30 days · prev. #4,932 · best #3,017
Last updated:
Next update possible in 1h 35m

How does CHEL00 play?

Rating 1.11 (from 323 matches) K/R 0.79 ADR 84.5 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 331 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (54%).

Headshot rate 57%+3 pp · Ø 54% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 3.1
Knife kills 4 in 337 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 63%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 53x 4K, 5 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +6.6, Headshots +2 pp
= Stayed the same
K/R at 0.80, Rating at 1.11
▼ Got worse
Win rate −4 pp, ELO −63

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −172 ELO
77 matches · 56% win rate
On Inferno −119 ELO
31 matches · 35% win rate
On Wednesdays −39 ELO, win rate 44%

CHEL00 loses the most ELO on Ancient: −172 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
55% right on the average
0.79 better than 66%
82.8 better than 54%
1.11 better than 67%
48% of 363 duels better than 24%
50% of 34 situations better than 82%
Dust 285
60% better than 70%
0.81 better than 73%
86.8 better than 73%
1.14 better than 71%
58% of 371 duels better than 77%
43% of 35 situations better than 61%
Ancient77
56% better than 53%
0.80 better than 71%
85.7 better than 69%
1.09 better than 62%
55% of 331 duels better than 67%
44% of 34 situations better than 66%
Inferno31
35% better than 1%
0.74 better than 29%
81.1 better than 31%
1.01 better than 19%
48% of 124 duels better than 13%
17% of 12 situations better than 7%
Anubis17
59% better than 62%
0.82 better than 79%
86.4 better than 74%
1.15 better than 77%
59% of 59 duels better than 82%
67% of 9 situations better than 96%
Nuke16
50% better than 27%
0.75 better than 43%
81.5 better than 47%
1.03 better than 36%
47% of 73 duels better than 20%
63% of 8 situations better than 92%
Cache11
55% -
0.85 -
86.1 -
1.16-
60% of 42 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHEL00 plays

Across 337 matches CHEL00 averages K/R 0.79 and ADR 84.5; the rating across the 323 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 85 matches. In 160 of 331 matches the rating was 1.10 or higher (48%), in 106 it was below 0.90. In 248 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. CHEL00 loses the most ELO on Ancient (−172 ELO, win rate 56%). Things go best on Dust 2 (+273 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, +15 ELO. Improved over the last three months: ADR +6.6, Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −63. Unchanged in recent months: K/R at 0.80, Rating at 1.11. Last 30 days: 128 matches, win rate 55%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.