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CHAQ

Russia
On FACEIT since 2014 324 matches tracked 98 matches in 30 days
ELO ▼ 65
2,067
30-day peak: 2,291
Rank EU
#215,161
Russia #59,774 in Russia
Last updated:

How does CHAQ play?

Rating 0.90 K/R 0.66 ADR 74.5 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 324 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.4
Zeus kills2 in 324 matches
Knife kills 5 in 324 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 37x 4K, 2 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +10.3
= Stayed the same
Headshots at 55%, Win rate at 47%
▼ Got worse
ELO −185

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.59). Slightly below the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
100 matches · 42% win rate
On Anubis −21 ELO
38 matches · 53% win rate
On Fridays −18 ELO, win rate 30%

CHAQ loses the most ELO on Mirage: −111 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 1.96 · Cache
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
42% better than 18%
0.64 better than 10%
71.9 better than 11%
0.86 better than 5%
45% of 485 duels better than 18%
37% of 46 situations better than 48%
Dust 298
49% better than 40%
0.64 better than 10%
73.3 better than 14%
0.88 better than 8%
47% of 368 duels better than 27%
43% of 40 situations better than 65%
Ancient41
46% better than 30%
0.71 better than 34%
80.0 better than 43%
0.96 better than 27%
45% of 191 duels better than 16%
19% of 21 situations better than 12%
Anubis38
53% better than 56%
0.73 right on the average
79.9 better than 45%
0.99 better than 38%
47% of 173 duels better than 26%
63% of 16 situations better than 94%
Inferno23
57% better than 68%
0.60 better than 4%
70.1 better than 7%
0.85 better than 4%
36% of 104 duels better than 2%
47% of 17 situations better than 71%
Nuke16
56% right on the average
0.70 better than 30%
78.2 better than 41%
1.00 better than 39%
50% of 78 duels better than 38%
25% of 8 situations better than 16%
Cache8
63% -
0.68 -
75.2 -
0.97-
42% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHAQ plays

Across 324 matches CHAQ averages K/R 0.66, ADR 74.5 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 82 of 324 matches the rating was 1.10 or higher (25%), in 163 it was below 0.90. In 264 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. CHAQ loses the most ELO on Mirage (−111 ELO, win rate 42%). Things go best on Ancient (+103 ELO, win rate 46%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +10.3. Got weaker: ELO −185. Unchanged in recent months: Headshots at 55%, Win rate at 47%. Last 30 days: 98 matches, win rate 45%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.