CHANIT0

Argentina
On FACEIT since 2023 61 matches tracked 20 matches in 30 days
Last updated:

How does CHANIT0 play?

Rating 1.02 K/R 0.72 ADR 83.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 30% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 770 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.02+0.02 · Ø 1.00 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 38%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 71%
4Ks and aces 7x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 79%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +58
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 82.8
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
20 matches · 60% win rate
In match 1 of the day −24 ELO
21 matches · 48% win rate

CHANIT0 loses the most ELO on Dust 2: −29 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 68%
0.78 better than 81%
89.7 better than 93%
1.11 better than 87%
56% of 136 duels better than 85%
33% of 12 situations better than 38%
Dust 220
60% better than 85%
0.65 better than 20%
75.4 better than 32%
0.93 better than 27%
45% of 69 duels better than 24%
38% of 13 situations right on the average
Inferno5
20% -
0.69 -
79.7 -
0.96-
52% of 25 duels -
50% of 2 situations -
Cache4
75% -
0.80 -
91.0 -
1.10-
73% of 22 duels -
0% of 2 situations -
Ancient3
33% -
0.62 -
64.1 -
0.76-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHANIT0 plays

Across 61 matches CHANIT0 averages K/R 0.72, ADR 83.2 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 83% of level 6 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. CHANIT0 loses the most ELO on Dust 2 (−29 ELO, win rate 60%). Things go best on Mirage (+1 ELO, win rate 54%). Improved over the last three months: ELO +58. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 82.8. Last 30 days: 20 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.