CHAMPI0NAURA

Russia
On FACEIT since 2020 170 matches tracked 24 matches in 30 days
ELO ▲ 182
3,351
30-day peak: 3,374
Rank EU ▼ 703 places
#2,245
Russia #610 in Russia
30 days · prev. #1,542 · best #1,542
Last updated:

How does CHAMPI0NAURA play?

Rating 1.06 (from 156 matches) K/R 0.72 ADR 74.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 3.1
Knife kills 6 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 8%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 25%
4Ks and aces 23x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 72%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +166
= Stayed the same
K/R at 0.71, Rating at 1.04, ADR at 73.2, Headshots at 67%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −90 ELO
20 matches · 40% win rate
On Thursdays −81 ELO, win rate 36%

CHAMPI0NAURA loses the most ELO in match 4 of the day: −90 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 56%
0.72 better than 31%
75.7 better than 19%
1.06 better than 48%
47% of 146 duels better than 19%
35% of 20 situations better than 38%
Ancient39
56% better than 53%
0.70 better than 23%
73.2 better than 9%
1.00 better than 29%
53% of 141 duels right on the average
43% of 21 situations better than 62%
Dust 235
57% better than 58%
0.78 better than 61%
76.3 better than 22%
1.16 better than 74%
55% of 102 duels better than 63%
50% of 18 situations better than 78%
Nuke20
55% better than 42%
0.69 better than 16%
74.8 better than 14%
1.00 better than 24%
46% of 68 duels better than 15%
30% of 10 situations better than 29%
Anubis17
47% better than 23%
0.69 better than 21%
71.8 better than 6%
1.10-
50% of 58 duels better than 36%
36% of 14 situations better than 44%
Inferno10
50% -
0.73 -
74.3 -
1.05-
44% of 27 duels -
75% of 4 situations -
Cache4
50% -
0.72 -
74.7 -
1.06-
75% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHAMPI0NAURA plays

Across 170 matches CHAMPI0NAURA averages K/R 0.72 and ADR 74.7; the rating across the 156 rated matches is 1.06. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 68% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 66 of 156 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 106 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. CHAMPI0NAURA loses the most ELO in match 4 of the day (−90 ELO, win rate 40%). Things go best in match 3 of the day (+223 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +223 ELO. Improved over the last three months: Win rate +3 pp, ELO +166. Unchanged in recent months: K/R at 0.71, Rating at 1.04, ADR at 73.2, Headshots at 67%. Last 30 days: 24 matches, win rate 67%, net ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.