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CH4RG3R

USA
On FACEIT since 2015 322 matches tracked 73 matches in 30 days
ELO ▲ 115
2,802
30-day peak: 2,834
Rank NA ▲ 199 places
#594
USA #438 in USA
30 days · prev. #793 · best #591
Last updated:

How does CH4RG3R play?

Rating 1.03 (from 290 matches) K/R 0.72 ADR 78.8 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 290 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.0
Zeus kills1 in 322 matches
Knife kills 12 in 322 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 35x 4K, 5 aces in 246 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 95%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +247
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.07, ADR −6.0, Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
24 matches · 42% win rate
In match 2 of the day +159 ELO
62 matches · 52% win rate
Between 18:00 and 24:00 −82 ELO, win rate 53%
On Sundays −151 ELO, win rate 52%

CH4RG3R loses the most ELO on Anubis: −87 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 41 · Cache
  4. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% better than 57%
0.71 better than 29%
76.2 better than 23%
1.03 better than 42%
47% of 400 duels better than 21%
38% of 90 situations right on the average
Dust 288
66% better than 89%
0.76 better than 53%
83.5 better than 58%
1.06 right on the average
56% of 316 duels better than 71%
36% of 50 situations better than 43%
Ancient53
55% better than 53%
0.70 better than 23%
78.0 better than 28%
0.97 better than 22%
51% of 179 duels better than 43%
21% of 29 situations better than 12%
Inferno35
71% better than 87%
0.73 better than 26%
79.5 better than 25%
1.08 better than 38%
54% of 111 duels better than 44%
50% of 20 situations better than 73%
Anubis24
42% better than 14%
0.69 better than 22%
76.5 better than 23%
0.98 better than 25%
41% of 81 duels better than 5%
36% of 11 situations better than 43%
Cache8
50% -
0.71 -
81.0 -
0.98-
43% of 30 duels -
33% of 6 situations -
Nuke4
50% -
0.56 -
64.5 -
0.78-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CH4RG3R plays

Across 322 matches CH4RG3R averages K/R 0.72 and ADR 78.8; the rating across the 290 rated matches is 1.03. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Inferno with a 71% win rate in 35 matches. In 120 of 290 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 246 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. CH4RG3R loses the most ELO on Anubis (−87 ELO, win rate 42%). Things go best on Dust 2 (+297 ELO, win rate 66%). From match no. 5 of the day on, things go best: 63% win rate, +249 ELO. Improved over the last three months: Win rate +7 pp, ELO +247. Got weaker: K/R −0.07, ADR −6.0, Headshots −2 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 73 matches, win rate 60%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.