CH1NHhhh

Vietnam
283 matches tracked 42 matches in 30 days
ELO ▼ 126
1,768
30-day peak: 1,919
Rank SEA ▲ 3,257 places
#4,078
30 days · prev. #7,335 · best #4,078
Last updated:

How does CH1NHhhh play?

Rating 0.95 K/R 0.67 ADR 71.2 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 0.94−0.04 · Ø 0.98 better than 24%
Pistol kills per match 2.7
Knife kills 6 in 283 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 34x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +151
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 71.6, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
39 matches · 41% win rate
On Dust 2 −22 ELO
98 matches · 43% win rate
Between 6:00 and 12:00 −52 ELO, win rate 40%
On Wednesdays −9 ELO, win rate 35%

CH1NHhhh loses the most ELO in match 2 of the day: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.17 · Anubis

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
43% better than 23%
0.69 better than 29%
71.7 better than 11%
0.96 better than 29%
44% of 293 duels better than 16%
37% of 76 situations better than 48%
Mirage80
43% better than 24%
0.65 better than 15%
69.2 better than 6%
0.92 better than 19%
44% of 237 duels better than 17%
37% of 65 situations better than 48%
Inferno49
55% better than 53%
0.66 better than 17%
74.3 better than 20%
0.96 better than 25%
50% of 127 duels better than 39%
43% of 40 situations better than 62%
Anubis28
54% better than 59%
0.70 better than 32%
73.8 better than 14%
1.00 better than 42%
54% of 98 duels better than 67%
55% of 22 situations better than 85%
Ancient16
63% better than 86%
0.68 better than 23%
70.1 better than 6%
0.98 better than 38%
45% of 44 duels better than 18%
56% of 16 situations better than 87%
Cache5
40% -
0.56 -
63.2 -
0.76-
33% of 12 duels -
20% of 5 situations -
Nuke5
80% -
0.55 -
62.5 -
0.81-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CH1NHhhh plays

Across 283 matches CH1NHhhh averages K/R 0.67, ADR 71.2 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.4 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 77 of 283 matches the rating was 1.10 or higher (27%), in 126 it was below 0.90. In 218 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. CH1NHhhh loses the most ELO in match 2 of the day (−29 ELO, win rate 41%). Things go best on Anubis (+5 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: Headshots +4 pp, ELO +151. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 71.6, Win rate at 47%. Last 30 days: 42 matches, win rate 43%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.