CEKC-KPOBATb
How does CEKC-KPOBATb play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average36% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.64. Last 3 months: 0.59 (at the start 0.67). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.92). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 70.8. Last 3 months: 65.3 (at the start 72.3). Well below the average (80.7).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 40%). Just above the average (50%).
Best month: November 2026 with 2,171. Last 3 months: 2,121 (at the start 1,903).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 75%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 36 · Anubis
- Highest rating in a match: 1.70 · Anubis
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How CEKC-KPOBATb plays
Across 114 matches CEKC-KPOBATb averages K/R 0.60, ADR 66.8 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 66.8, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 24 of 114 matches the rating was 1.10 or higher (21%), in 67 it was below 0.90. In 89 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. Things go best on Mirage (+13 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, +13 ELO. Improved over the last three months: Win rate +11 pp, ELO +218. Got weaker: K/R −0.08, Rating −0.06, ADR −7.0. Unchanged in recent months: Headshots at 51%. Last 30 days: 43 matches, win rate 49%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.