CB1337

EE
On FACEIT since 2015 44 matches tracked 23 matches in 30 days
Last updated:

How does CB1337 play?

Rating 1.18 K/R 0.85 ADR 89.0 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 41% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 7% very weak below 0.75 2%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 49%−2 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 86%
Clutch 1v2 won 12%−8 pp · Ø 20% better than 4%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.20+0.17 · Ø 1.03 better than 87%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.0%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.3%+2.3 pp · Ø 4.0% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp, Win rate +22 pp, ELO +176
= Stayed the same
K/R at 0.86, ADR at 90.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.78 · Nuke
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.87 better than 90%
91.8 better than 89%
1.21 better than 90%
52% of 119 duels right on the average
42% of 19 situations better than 60%
Nuke15
60% better than 59%
0.85 better than 85%
90.0 better than 83%
1.19 better than 85%
51% of 94 duels better than 44%
45% of 11 situations better than 67%
Cache5
40% -
0.77 -
79.8 -
1.12-
33% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CB1337 plays

Across 44 matches CB1337 averages K/R 0.85, ADR 89.0 and a rating of 1.18. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 49% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 26 of 44 matches the rating was 1.10 or higher (59%), in 4 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Things go best on Mirage (+10 ELO, win rate 68%). Improved over the last three months: Rating +0.05, Headshots +5 pp, Win rate +22 pp, ELO +176. Unchanged in recent months: K/R at 0.86, ADR at 90.1. Last 30 days: 23 matches, win rate 70%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.