CAXAPOK_16

Russia
On FACEIT since 2016 265 matches tracked 141 matches in 30 days
ELO ▲ 436
2,466
30-day peak: 2,468
Rank EU
#62,800
Russia #19,094 in Russia
Last updated:

How does CAXAPOK_16 play?

Rating 1.30 (from 215 matches) K/R 0.90 ADR 98.4 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 215 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.24+0.21 · Ø 1.03 better than 93%
Pistol kills per match 4.3
Zeus kills1 in 265 matches
Knife kills 13 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 92x 4K, 14 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.20, ADR +21.1, ELO +128
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.94 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
49 matches · 65% win rate
On Dust 2 −6 ELO
64 matches · 48% win rate
Between 0:00 and 6:00 +5 ELO, win rate 49%
On Tuesdays +2 ELO, win rate 45%

CAXAPOK_16 loses the most ELO on Anubis: −22 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 73 · Dust 2
  4. Highest rating in a match: 3.17 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
55% better than 61%
0.93 better than 98%
99.3 better than 98%
1.36 better than 99%
64% of 436 duels better than 97%
45% of 42 situations better than 70%
Dust 264
48% better than 36%
0.93 better than 97%
101.7 better than 98%
1.30 better than 97%
56% of 367 duels better than 74%
42% of 43 situations better than 61%
Anubis49
65% better than 86%
0.90 better than 98%
97.1 better than 98%
1.32 better than 99%
58% of 212 duels better than 82%
26% of 23 situations better than 21%
Inferno23
52% better than 38%
0.80 better than 74%
94.3 better than 93%
1.13 better than 73%
57% of 90 duels better than 71%
29% of 14 situations better than 28%
Cache14
50% -
0.96 -
102.0 -
1.31-
64% of 83 duels -
50% of 8 situations -
Ancient10
60% -
0.90 -
103.2 -
1.35-
47% of 30 duels -
43% of 7 situations -
Nuke10
50% -
0.87 -
94.6 -
1.16-
60% of 63 duels -
33% of 6 situations -
Overpass4
50% -
0.60 -
58.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How CAXAPOK_16 plays

Across 265 matches CAXAPOK_16 averages K/R 0.90 and ADR 98.4; the rating across the 215 rated matches is 1.30. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.8 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 49 matches. In 143 of 215 matches the rating was 1.10 or higher (67%), in 38 it was below 0.90. In 215 matches with detailed stats: 92 4Ks and 14 aces. Best month by rating: October 2026 at 1.32. CAXAPOK_16 loses the most ELO on Anubis (−22 ELO, win rate 65%). Things go best on Mirage (+136 ELO, win rate 55%). Improved over the last three months: K/R +0.20, ADR +21.1, ELO +128. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 141 matches, win rate 58%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.