CAXAMEDCTPAX

Japan
On FACEIT since 2021 407 matches tracked 115 matches in 30 days
Last updated:
Next update possible in 56m 37s

How does CAXAMEDCTPAX play?

Rating 0.98 K/R 0.70 ADR 75.2 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 407 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 91%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.9
Knife kills 3 in 407 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 52x 4K, 8 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.2, Win rate +5 pp, ELO +171
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
40 matches · 45% win rate
On Mirage −93 ELO
134 matches · 50% win rate
Between 18:00 and 24:00 −50 ELO, win rate 39%
On Thursdays −100 ELO, win rate 46%

CAXAMEDCTPAX loses the most ELO on Ancient: −95 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Cache
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
50% better than 35%
0.67 better than 14%
72.2 better than 9%
0.94 better than 14%
50% of 510 duels better than 37%
38% of 74 situations right on the average
Dust 2125
61% better than 76%
0.72 better than 34%
77.4 better than 27%
1.01 better than 32%
53% of 578 duels better than 55%
42% of 83 situations better than 60%
Anubis52
58% better than 63%
0.72 better than 34%
75.5 better than 18%
1.00 better than 31%
59% of 203 duels better than 84%
53% of 40 situations better than 82%
Ancient40
45% better than 22%
0.71 better than 27%
78.1 better than 28%
1.01 better than 34%
47% of 131 duels better than 22%
44% of 25 situations better than 65%
Cache23
52% better than 31%
0.76 better than 41%
80.2 better than 30%
1.07 better than 38%
53% of 95 duels better than 43%
40% of 15 situations right on the average
Nuke19
26% better than 1%
0.68 better than 14%
73.6 better than 12%
0.93 better than 10%
54% of 54 duels better than 54%
33% of 15 situations better than 35%
Inferno13
46% -
0.65 -
69.6 -
0.94-
28% of 57 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CAXAMEDCTPAX plays

Across 407 matches CAXAMEDCTPAX averages K/R 0.70, ADR 75.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 61% win rate in 125 matches. In 135 of 407 matches the rating was 1.10 or higher (33%), in 169 it was below 0.90. In 307 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: October 2026 at 1.06. CAXAMEDCTPAX loses the most ELO on Ancient (−95 ELO, win rate 45%). Things go best on Dust 2 (+192 ELO, win rate 61%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.2, Win rate +5 pp, ELO +171. Unchanged in recent months: Headshots at 45%. Last 30 days: 115 matches, win rate 58%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.