Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Strength31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.05 (at the start 0.97). Slightly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 77.7. Last 3 months: 77.4 (at the start 73.3). Slightly below the average (79.9).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months unchanged at 54%. Well above the average (48%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 45% (at the start 46%). Well below the average (51%).
Best month: July 2026 with 2,170. Last 3 months: 1,949 (at the start 1,886).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CAP1-- loses the most ELO on Cache: −6 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.49 · Dust 2
- Recorded match no. 100 · Inferno
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How CAP1-- plays
Across 133 matches CAP1-- averages K/R 0.70, ADR 74.9 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Damage per round (ADR) at 74.9, better than only 20% of level 9 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 44 of 133 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. CAP1-- loses the most ELO on Cache (−6 ELO, win rate 48%). Things go best on Ancient (+84 ELO, win rate 62%). Match no. 1 of the day goes best: 51% win rate, +32 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.1, ELO +63. Unchanged in recent months: Headshots at 54%, Win rate at 45%. Last 30 days: 7 matches, win rate 71%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.