CANdiA

Argentina
On FACEIT since 2018 423 matches tracked 196 matches in 30 days
ELO ▲ 294
2,847
30-day peak: 2,872
Rank SA ▲ 1,047 places
#330
Argentina #59 in Argentina
30 days · prev. #1,377 · best #330
Last updated:

How does CANdiA play?

Rating 1.08 (from 279 matches) K/R 0.76 ADR 82.0 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 373 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.9
Zeus kills1 in 423 matches
Knife kills 9 in 423 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 7 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.23, Win rate +8 pp, ELO +434
= Stayed the same
K/R at 0.76, ADR at 81.7
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −144 ELO
57 matches · 46% win rate
On Tuesdays −66 ELO, win rate 46%

CANdiA loses the most ELO in match 4 of the day: −144 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
48% better than 28%
0.74 better than 43%
79.5 better than 38%
1.04 better than 45%
52% of 702 duels right on the average
29% of 102 situations better than 21%
Dust 2155
58% better than 67%
0.80 better than 71%
86.4 better than 72%
1.13 better than 71%
54% of 528 duels better than 61%
41% of 87 situations better than 58%
Nuke34
50% better than 30%
0.78 better than 53%
81.7 better than 43%
1.09 right on the average
56% of 99 duels better than 65%
46% of 26 situations better than 67%
Cache22
64% better than 74%
0.73 better than 29%
76.3 better than 18%
1.07 better than 41%
54% of 83 duels right on the average
53% of 17 situations better than 79%
Inferno14
50% -
0.75 -
79.9 -
1.10-
44% of 36 duels -
63% of 8 situations -
Anubis13
46% -
0.75 -
80.9 -
1.04-
62% of 55 duels -
56% of 9 situations -
Ancient4
25% -
0.54 -
69.5 -
0.77-
64% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CANdiA plays

Across 423 matches CANdiA averages K/R 0.76 and ADR 82.0; the rating across the 279 rated matches is 1.08. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 167 of 373 matches the rating was 1.10 or higher (45%), in 123 it was below 0.90. In 338 matches with detailed stats: 73 4Ks and 7 aces. Best month by rating: August 2026 at 1.18. CANdiA loses the most ELO in match 4 of the day (−144 ELO, win rate 46%). Things go best on Dust 2 (+168 ELO, win rate 58%). Match no. 1 of the day goes best: 57% win rate, +135 ELO. Improved over the last three months: Rating +0.23, Win rate +8 pp, ELO +434. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.7. Last 30 days: 196 matches, win rate 54%, net ELO +310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.