CAMPERB

Turkey
148 matches tracked
Last updated:

How does CAMPERB play?

Rating 1.02 K/R 0.71 ADR 78.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 2.8
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.2%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 45%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 18x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 79.0, Headshots at 48%
▼ Got worse
Win rate −21 pp, ELO −194

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −109 ELO
24 matches · 25% win rate
On Dust 2 −92 ELO
43 matches · 58% win rate
Between 12:00 and 18:00 −30 ELO, win rate 44%
On Thursdays −29 ELO, win rate 35%

CAMPERB loses the most ELO from match 5 of the day: −109 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 77%
0.70 better than 39%
76.5 better than 32%
0.98 better than 42%
43% of 105 duels better than 11%
33% of 21 situations better than 42%
Mirage29
34% better than 7%
0.72 better than 46%
79.5 better than 49%
1.02 better than 55%
41% of 81 duels better than 7%
20% of 35 situations better than 9%
Anubis22
45% better than 28%
0.74 better than 58%
80.3 better than 56%
1.07 better than 74%
57% of 49 duels better than 86%
50% of 14 situations better than 81%
Ancient17
47% better than 37%
0.71 better than 34%
78.1 better than 32%
0.99 better than 41%
38% of 37 duels better than 2%
40% of 15 situations better than 59%
Inferno15
60% better than 75%
0.77 better than 76%
87.1 better than 86%
1.13 better than 88%
44% of 48 duels better than 17%
42% of 12 situations better than 59%
Cache12
50% -
0.70 -
75.7 -
1.03-
30% of 23 duels -
20% of 10 situations -
Nuke10
60% -
0.62 -
70.2 -
0.89-
50% of 22 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CAMPERB plays

Across 148 matches CAMPERB averages K/R 0.71, ADR 78.5 and a rating of 1.02. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 50 of 148 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. CAMPERB loses the most ELO from match 5 of the day (−109 ELO, win rate 25%). Things go best in match 1 of the day (+131 ELO, win rate 56%). Match no. 3 of the day goes best: 72% win rate, +57 ELO. Got weaker: Win rate −21 pp, ELO −194. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 79.0, Headshots at 48%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.