CAFECKKKKKKK

Romania
On FACEIT since 2024 365 matches tracked 161 matches in 30 days
ELO ▲ 100
2,268
30-day peak: 2,298
Rank EU
#117,642
Romania #1,434 in Romania
Last updated:

How does CAFECKKKKKKK play?

Rating 1.06 K/R 0.77 ADR 86.0 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 365 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.4
Knife kills 5 in 365 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 75x 4K, 10 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +492
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 86.0, Headshots at 53%, Clutch 1v1 at 43%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
68 matches · 59% win rate
On Cache −47 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −27 ELO, win rate 45%
On Thursdays −25 ELO, win rate 45%

CAFECKKKKKKK loses the most ELO on Ancient: −70 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 11 wins in a row · Nuke
  4. Most kills in a match: 41 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
51% better than 46%
0.75 right on the average
85.0 better than 68%
1.02 better than 42%
46% of 543 duels better than 21%
45% of 60 situations better than 69%
Dust 287
51% better than 46%
0.77 better than 62%
87.4 better than 78%
1.05 right on the average
51% of 479 duels right on the average
41% of 39 situations better than 59%
Ancient68
59% better than 71%
0.81 better than 77%
88.4 better than 79%
1.12 better than 75%
50% of 363 duels better than 39%
31% of 36 situations better than 32%
Anubis60
57% better than 65%
0.79 better than 72%
85.7 better than 72%
1.09 better than 67%
49% of 309 duels better than 35%
56% of 34 situations better than 89%
Inferno21
52% better than 39%
0.75 better than 44%
83.3 better than 51%
1.04 better than 36%
41% of 94 duels better than 3%
62% of 13 situations better than 91%
Cache20
40% better than 10%
0.71 better than 38%
79.9 better than 42%
0.97 better than 32%
52% of 110 duels better than 45%
38% of 16 situations better than 45%
Nuke10
20% -
0.76 -
91.5 -
1.05-
38% of 74 duels -
33% of 6 situations -
Vertigo6
50% -
0.73 -
81.3 -
1.01-
54% of 35 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CAFECKKKKKKK plays

Across 365 matches CAFECKKKKKKK averages K/R 0.77, ADR 86.0 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 68 matches. In 152 of 365 matches the rating was 1.10 or higher (42%), in 125 it was below 0.90. In 365 matches with detailed stats: 75 4Ks and 10 aces. Best month by rating: September 2026 at 1.12. CAFECKKKKKKK loses the most ELO on Ancient (−70 ELO, win rate 59%). Things go best on Mirage (+63 ELO, win rate 51%). Improved over the last three months: Win rate +6 pp, ELO +492. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 86.0, Headshots at 53%, Clutch 1v1 at 43%. Last 30 days: 161 matches, win rate 50%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.