CACUCU

TH
248 matches tracked 28 matches in 30 days
ELO ▼ 113
2,108
30-day peak: 2,221
Rank SEA ▼ 638 places
#4,263
TH #214 in TH
30 days · prev. #3,625 · best #3,620
Last updated:

How does CACUCU play?

Rating 0.95 K/R 0.68 ADR 75.4 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.5
Knife kills 2 in 248 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 23%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 29x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 75.4, Win rate at 46%
▼ Got worse
K/R −0.04, Rating −0.05, ELO −102

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 33%
On Wednesdays +23 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
49% better than 40%
0.68 better than 23%
76.2 better than 28%
0.98 better than 34%
48% of 499 duels better than 34%
34% of 56 situations better than 40%
Dust 262
44% better than 23%
0.67 better than 20%
72.5 better than 13%
0.93 better than 16%
46% of 254 duels better than 25%
38% of 32 situations right on the average
Ancient34
56% better than 62%
0.67 better than 16%
74.9 better than 17%
0.94 better than 20%
42% of 174 duels better than 8%
47% of 15 situations better than 74%
Anubis15
40% better than 15%
0.67 better than 22%
76.6 better than 32%
0.88 better than 9%
44% of 71 duels better than 16%
17% of 12 situations better than 8%
Inferno14
29% -
0.68 -
74.3 -
0.92-
40% of 63 duels -
0% of 6 situations -
Cache13
38% -
0.74 -
78.5 -
0.99-
48% of 52 duels -
45% of 11 situations -
Nuke4
50% -
0.96 -
99.8 -
1.32-
59% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CACUCU plays

Across 248 matches CACUCU averages K/R 0.68, ADR 75.4 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 81 of 248 matches the rating was 1.10 or higher (33%), in 115 it was below 0.90. In 181 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. Things go best on Mirage (+199 ELO, win rate 49%). Match no. 4 of the day goes best: 54% win rate, +73 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.05, ELO −102. Unchanged in recent months: ADR at 75.4, Win rate at 46%. Last 30 days: 28 matches, win rate 25%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.