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C0br4

USA
On FACEIT since 2018 238 matches tracked 41 matches in 30 days
ELO ▼ 93
2,234
30-day peak: 2,327
Rank NA ▼ 1,778 places
#4,060
USA #3,095 in USA
30 days · prev. #2,282 · best #2,258
Last updated:

How does C0br4 play?

Rating 1.01 K/R 0.72 ADR 81.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 238 matches
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 30x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.76+0.47 · Ø 0.29 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.1, Headshots +2 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −96

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −164 ELO
55 matches · 35% win rate
On Ancient −117 ELO
48 matches · 44% win rate
Between 6:00 and 12:00 −92 ELO, win rate 38%
On Tuesdays −17 ELO, win rate 25%

C0br4 loses the most ELO in match 2 of the day: −164 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.78 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
44% better than 26%
0.79 better than 73%
89.2 better than 85%
1.08 better than 67%
54% of 221 duels better than 68%
55% of 20 situations better than 87%
Mirage45
40% better than 12%
0.70 better than 30%
75.1 better than 21%
0.98 better than 32%
49% of 179 duels better than 37%
35% of 37 situations better than 39%
Dust 242
45% better than 29%
0.66 better than 14%
76.7 better than 27%
0.93 better than 17%
39% of 175 duels better than 4%
27% of 22 situations better than 20%
Cache32
66% better than 81%
0.71 better than 39%
81.6 better than 54%
1.02 better than 45%
45% of 132 duels better than 19%
33% of 15 situations better than 38%
Anubis28
61% better than 76%
0.75 better than 54%
85.0 better than 70%
1.06 better than 57%
54% of 104 duels better than 65%
42% of 19 situations better than 59%
Nuke25
52% better than 33%
0.66 better than 11%
75.0 better than 18%
0.92 better than 11%
47% of 103 duels better than 26%
8% of 12 situations better than 4%
Inferno18
39% better than 10%
0.79 better than 70%
87.4 better than 74%
1.08 better than 59%
50% of 98 duels better than 33%
73% of 15 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How C0br4 plays

Across 238 matches C0br4 averages K/R 0.72, ADR 81.2 and a rating of 1.01. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 90 of 238 matches the rating was 1.10 or higher (38%), in 93 it was below 0.90. In 144 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. C0br4 loses the most ELO in match 2 of the day (−164 ELO, win rate 35%). Things go best in match 1 of the day (+70 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +57 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.1, Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −96. Last 30 days: 41 matches, win rate 44%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.