C00KING_KILL
Name history of C00KING_KILL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does C00KING_KILL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (13.3%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: March 2026 with 0.78. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99.
Damage per round (ADR)
Best month: March 2026 with 86.8. Last 3 months: 69.9 (at the start 75.2). Well below the average (80.2).
Share of headshot kills
Best month: March 2026 with 64%. Last 3 months: 53% (at the start 55%). Clearly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 47% (at the start 48%). Slightly below the average (49%).
Best month: October 2026 with 2,041.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
C00KING_KILL loses the most ELO on Mirage: −26 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Inferno
- Most kills in a match: 30 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How C00KING_KILL plays
Across 151 matches C00KING_KILL averages K/R 0.65 and ADR 71.6; the rating across the 101 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.6, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 54% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 22 of 101 matches the rating was 1.10 or higher (22%), in 63 it was below 0.90. In 101 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. C00KING_KILL loses the most ELO on Mirage (−26 ELO, win rate 40%). Things go best on Dust 2 (+9 ELO, win rate 47%). Match no. 3 of the day goes best: 61% win rate, +9 ELO. Got weaker: K/R −0.05, ADR −5.3, Headshots −2 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 80 matches, win rate 50%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.