C00KING_KILL

MN
151 matches tracked 80 matches in 30 days
ELO ▲ 220
2,021
30-day peak: 2,041
Rank SEA ▼ 2,057 places
#5,917
MN #1,269 in MN
30 days · prev. #3,860 · best #3,859
Last updated:

How does C00KING_KILL play?

Rating 0.90 (from 101 matches) K/R 0.65 ADR 71.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 32% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.3%).

2K rounds 10.0%−3.3 pp · Ø 13.3% better than 1%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 11x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.05, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
43 matches · 40% win rate
In match 4 of the day −25 ELO
20 matches · 35% win rate
In match 2 of the day ±0 ELO
25 matches · 36% win rate

C00KING_KILL loses the most ELO on Mirage: −26 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Inferno
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
40% better than 13%
0.63 better than 8%
67.9 better than 3%
0.88 better than 9%
46% of 70 duels better than 24%
55% of 11 situations better than 89%
Dust 232
47% better than 32%
0.67 better than 20%
70.3 better than 6%
0.93 better than 16%
44% of 75 duels better than 18%
36% of 11 situations better than 44%
Inferno26
54% better than 54%
0.71 better than 37%
78.5 better than 33%
0.97 better than 27%
53% of 66 duels better than 56%
43% of 7 situations better than 66%
Ancient25
44% better than 24%
0.63 better than 5%
73.6 better than 13%
0.83 better than 3%
41% of 59 duels better than 7%
42% of 12 situations better than 60%
Anubis17
53% right on the average
0.62 better than 6%
71.2 better than 8%
0.84-
47% of 51 duels better than 28%
33% of 9 situations better than 39%
Nuke3
67% -
0.63 -
64.8 -
0.86-
45% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C00KING_KILL plays

Across 151 matches C00KING_KILL averages K/R 0.65 and ADR 71.6; the rating across the 101 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.6, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 54% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 22 of 101 matches the rating was 1.10 or higher (22%), in 63 it was below 0.90. In 101 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. C00KING_KILL loses the most ELO on Mirage (−26 ELO, win rate 40%). Things go best on Dust 2 (+9 ELO, win rate 47%). Match no. 3 of the day goes best: 61% win rate, +9 ELO. Got weaker: K/R −0.05, ADR −5.3, Headshots −2 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 80 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.