Byffty

France
231 matches tracked 31 matches in 30 days
Last updated:

How does Byffty play?

Rating 1.16 (from 51 matches) K/R 0.76 ADR 83.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 51 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 52%+1 pp better than 55%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 7%−4 pp better than 42%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 35x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +162
= Stayed the same
K/R at 0.76, ADR at 82.6, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 231 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −90 ELO
34 matches · 29% wins
On Inferno −77 ELO
30 matches · 33% wins
In match 1 of the day −55 ELO
43 matches · 40% wins

Byffty loses the most ELO on Mirage: −90 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 49 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
51% better than 44%
0.74 level
80.4 better than 48%
1.09–
46% of 283 duels better than 20%
32% of 28 situations better than 32%
Anubis35
63% better than 81%
0.79 better than 71%
89.3 better than 87%
1.24–
60% of 159 duels better than 88%
55% of 20 situations better than 84%
Mirage34
29% better than 1%
0.74 level
77.6 better than 33%
1.03–
49% of 98 duels better than 34%
32% of 19 situations better than 29%
Inferno30
33% better than 5%
0.78 better than 62%
84.3 better than 55%
1.36–
54% of 106 duels better than 54%
50% of 16 situations better than 78%
Ancient27
56% better than 62%
0.76 better than 58%
84.4 better than 64%
1.08–
57% of 97 duels better than 80%
27% of 11 situations better than 25%
Nuke20
75% better than 95%
0.83 better than 75%
86.6 better than 63%
1.65–
63% of 52 duels better than 91%
62% of 13 situations better than 92%
Cache15
67% –
0.76 –
84.9 –
0.99–
52% of 58 duels –
57% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Byffty plays

Across 231 matches Byffty averages K/R 0.76 and ADR 83.1; the rating across the 51 rated matches is 1.16. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 19% of players on level 10. On average 16.8 kills per match, 45% of them headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 29 of 51 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 148 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. Byffty loses the most ELO on Mirage (−90 ELO, win rate 29%). Things go best in match 2 of the day (+159 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +162. Unchanged in recent months: K/R at 0.76, ADR at 82.6, Win rate at 50%. Last 30 days: 31 matches, win rate 55%, ELO balance −15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.