Byak_1

Belarus
On FACEIT since 2021 294 matches tracked 99 matches in 30 days
ELO ▲ 394
2,285
30-day peak: 2,375
Rank EU
#109,480
Belarus #2,676 in Belarus
Last updated:

How does Byak_1 play?

Rating 0.96 K/R 0.69 ADR 74.8 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 294 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 3.1
Knife kills 27 in 294 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 33x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.5, Win rate −7 pp, ELO −373

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −213 ELO
78 matches · 42% win rate
On Mirage −169 ELO
98 matches · 51% win rate
Between 6:00 and 12:00 −62 ELO, win rate 41%
On Tuesdays −207 ELO, win rate 40%

Byak_1 loses the most ELO on Dust 2: −213 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.66 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
51% better than 47%
0.71 better than 32%
76.8 better than 26%
0.97 better than 25%
46% of 473 duels better than 18%
30% of 66 situations better than 26%
Dust 278
42% better than 16%
0.70 better than 28%
75.0 better than 17%
0.97 better than 25%
50% of 370 duels better than 41%
21% of 42 situations better than 10%
Ancient54
59% better than 75%
0.68 better than 19%
73.5 better than 11%
0.92 better than 13%
49% of 213 duels better than 35%
45% of 33 situations better than 70%
Anubis48
50% better than 43%
0.69 better than 26%
74.7 better than 17%
0.98 better than 31%
48% of 245 duels better than 29%
49% of 35 situations better than 74%
Inferno8
63% -
0.65 -
67.0 -
0.88-
46% of 39 duels -
0% of 2 situations -
Nuke8
38% -
0.63 -
65.5 -
0.87-
62% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Byak_1 plays

Across 294 matches Byak_1 averages K/R 0.69, ADR 74.8 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Ancient with a 59% win rate in 54 matches. In 88 of 294 matches the rating was 1.10 or higher (30%), in 131 it was below 0.90. In 195 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. Byak_1 loses the most ELO on Dust 2 (−213 ELO, win rate 42%). Things go best on Ancient (+60 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +33 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −4.5, Win rate −7 pp, ELO −373. Unchanged in recent months: Headshots at 59%. Last 30 days: 99 matches, win rate 47%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.