BuuZBansh_BB

Switzerland
On FACEIT since 2015 387 matches tracked 78 matches in 30 days
ELO ▲ 107
2,217
30-day peak: 2,254
Rank EU
#137,106
Switzerland #1,147 in Switzerland
Last updated:

How does BuuZBansh_BB play?

Rating 1.04 (from 355 matches) K/R 0.75 ADR 81.6 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 355 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 24%+12 pp · Ø 12% better than 92%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.1
Knife kills 8 in 387 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 48x 4K, 3 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.5, Headshots at 42%, Win rate at 49%, ELO at 2,217
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
87 matches · 53% win rate
On Dust 2 −15 ELO
63 matches · 40% win rate
On Thursdays −5 ELO, win rate 45%

BuuZBansh_BB loses the most ELO on Mirage: −85 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
53% better than 55%
0.76 better than 61%
83.6 better than 66%
1.08 better than 67%
57% of 453 duels better than 81%
32% of 44 situations better than 32%
Anubis80
58% better than 68%
0.77 better than 65%
81.8 better than 55%
1.08 better than 65%
55% of 358 duels better than 70%
28% of 61 situations better than 22%
Inferno64
48% better than 32%
0.76 better than 59%
81.7 better than 51%
1.04 better than 46%
52% of 309 duels right on the average
29% of 31 situations better than 20%
Dust 263
40% better than 14%
0.70 better than 31%
80.1 better than 46%
0.95 better than 22%
54% of 317 duels better than 66%
40% of 30 situations better than 57%
Ancient62
50% right on the average
0.75 better than 55%
79.6 better than 44%
1.04 better than 57%
44% of 256 duels better than 14%
52% of 33 situations better than 85%
Cache15
40% better than 14%
0.70 better than 36%
80.5 right on the average
0.96 better than 35%
55% of 69 duels better than 69%
33% of 9 situations better than 38%
Nuke12
42% -
0.77 -
84.5 -
1.01-
56% of 81 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BuuZBansh_BB plays

Across 387 matches BuuZBansh_BB averages K/R 0.75 and ADR 81.6; the rating across the 355 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Anubis with a 58% win rate in 80 matches. In 129 of 355 matches the rating was 1.10 or higher (36%), in 126 it was below 0.90. In 311 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. BuuZBansh_BB loses the most ELO on Mirage (−85 ELO, win rate 53%). Things go best on Ancient (+53 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, −20 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.5, Headshots at 42%, Win rate at 49%, ELO at 2,217. Last 30 days: 78 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.