Butlerizz

Netherlands
On FACEIT since 2024 326 matches tracked 73 matches in 30 days
Last updated:

How does Butlerizz play?

Rating 0.96 K/R 0.68 ADR 74.0 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 39%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.97−0.03 · Ø 1.00 better than 35%
Pistol kills per match 2.3
Knife kills 1 in 326 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 30%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 37x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +301
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.3, Headshots at 46%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −212 ELO
56 matches · 41% win rate
On Anubis −188 ELO
59 matches · 44% win rate
Between 0:00 and 6:00 −250 ELO, win rate 43%
On Tuesdays −109 ELO, win rate 37%

Butlerizz loses the most ELO in match 3 of the day: −212 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.27 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
47% better than 37%
0.73 right on the average
79.1 better than 46%
1.02 better than 54%
55% of 337 duels better than 76%
40% of 68 situations better than 57%
Ancient64
59% better than 75%
0.67 better than 18%
70.6 better than 9%
0.95 better than 27%
51% of 227 duels right on the average
46% of 52 situations better than 75%
Dust 262
52% better than 54%
0.66 better than 16%
72.9 better than 14%
0.94 better than 22%
53% of 195 duels better than 64%
31% of 52 situations better than 30%
Anubis59
44% better than 24%
0.65 better than 12%
72.8 better than 12%
0.92 better than 19%
51% of 172 duels right on the average
39% of 59 situations better than 55%
Nuke19
37% better than 7%
0.69 better than 30%
71.9 better than 12%
0.96 better than 32%
39% of 64 duels better than 4%
24% of 17 situations better than 11%
Inferno18
44% better than 23%
0.67 better than 27%
72.8 better than 17%
0.96 better than 32%
53% of 60 duels better than 62%
27% of 15 situations better than 25%
Cache6
67% -
0.59 -
65.3 -
0.82-
50% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Butlerizz plays

Across 326 matches Butlerizz averages K/R 0.68, ADR 74.0 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 8 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 64 matches. In 89 of 326 matches the rating was 1.10 or higher (27%), in 144 it was below 0.90. In 263 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. Butlerizz loses the most ELO in match 3 of the day (−212 ELO, win rate 41%). Things go best on Ancient (+167 ELO, win rate 59%). From match no. 5 of the day on, things go best: 54% win rate, +26 ELO. Improved over the last three months: ELO +301. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.3, Headshots at 46%, Win rate at 50%. Last 30 days: 73 matches, win rate 42%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.