Burning_Hot

Bhutan
On FACEIT since 2021 34 matches tracked
ELO
1,260
Rank EU
#932,718
Last updated:

How does Burning_Hot play?

Rating 0.97 K/R 0.70 ADR 77.2 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Level 6

Compared with 1,231 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (45%).

Headshot rate 57%+12 pp · Ø 45% better than 96%
AWP share of kills 21% no comparison
K/D 0.95−0.04 · Ø 0.99 better than 38%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 14.0% no comparison
3K rounds 5.5% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 43%
4Ks and aces 3x 4K, 1 ace in 16 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so right on the average (73%). Lower is better.

Utility hit rate 24% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.17 no comparison
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Burning_Hot is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 23 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: August 2026 with 1.05.

Patterns

From the last 34 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 45% win rate

Burning_Hot loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 22 · Anubis
  3. Highest rating in a match: 1.96 · Anubis

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.77 -
82.3 -
1.01-
58% of 50 duels -
50% of 4 situations -
Dust 28
50% -
0.68 -
81.7 -
0.95-
34% of 41 duels -
17% of 6 situations -
Anubis7
29% -
0.74 -
79.5 -
1.01-
61% of 38 duels -
100% of 1 situations -
Cache3
100% -
0.67 -
67.5 -
0.95-
54% of 13 duels -
0% of 1 situations -
Inferno3
67% -
0.58 -
64.6 -
0.98-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Burning_Hot plays

Across 34 matches Burning_Hot averages K/R 0.70, ADR 77.2 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Averages 14.6 kills per match with 57% headshots. In 12 of 34 matches the rating was 1.10 or higher (35%), in 13 it was below 0.90. In 16 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.39. Burning_Hot loses the most ELO in match 1 of the day (±0 ELO, win rate 45%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.