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Burmylov

Ukraine
FACEIT verified FACEIT verified On FACEIT since 2019 569 matches tracked 124 matches in 30 days
ELO ▲ 555
3,739
30-day peak: 3,800
Rank EU ▲ 3,521 places
#587
Ukraine #40 in Ukraine
30 days · prev. #4,108 · best #438
Last updated:

How does Burmylov play?

Rating 1.26 (from 447 matches) K/R 0.90 ADR 90.6 from 569 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 446 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 60%+7 pp · Ø 53% better than 88%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 18%
AWP share of kills 43%+30 pp · Ø 13% better than 97%
K/D 1.23+0.14 · Ø 1.09 better than 74%
Pistol kills per match 3.2 from the last 446
Knife kills 24 in 446 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.5%).

2K rounds 15.6%+1.6 pp · Ø 14.0% better than 75%
3K rounds 6.6%+2.1 pp · Ø 4.5% better than 95%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 141x 4K, 17 aces in 368 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 1.6−2.3 · Ø 3.9 better than 1%
Enemies flashed per round 0.18−0.15 · Ø 0.33 better than 6%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp, ELO +722
= Stayed the same
K/R at 0.91, Rating at 1.26, ADR at 92.7, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.91 (at the start 0.89). Well above the average (0.77).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −422 ELO
24 matches · 25% win rate
In match 4 of the day −166 ELO
51 matches · 43% win rate
On Wednesdays −570 ELO, win rate 46%

Burmylov loses the most ELO on Nuke: −422 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.27 · Dust 2
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
53% better than 33%
0.91 better than 89%
91.2 better than 75%
1.26 better than 86%
60% of 949 duels better than 82%
28% of 67 situations better than 15%
Dust 287
63% better than 70%
1.01 better than 98%
102.7 better than 97%
1.43 better than 97%
63% of 716 duels better than 88%
38% of 42 situations better than 43%
Ancient74
49% better than 21%
0.86 better than 79%
87.0 better than 59%
1.19 better than 73%
55% of 407 duels better than 55%
40% of 45 situations right on the average
Anubis58
53% better than 37%
0.88 better than 87%
89.0 better than 73%
1.21 better than 78%
57% of 388 duels better than 69%
59% of 27 situations better than 90%
Cache28
61% better than 73%
0.93 better than 95%
92.7 better than 89%
1.32 better than 95%
69% of 180 duels better than 99%
21% of 14 situations better than 12%
Nuke24
25% better than 1%
0.85 better than 73%
87.3 better than 57%
1.17 better than 63%
59% of 163 duels better than 77%
45% of 22 situations better than 64%
Inferno15
40% better than 10%
0.79 better than 71%
83.8 better than 60%
1.09 better than 60%
56% of 115 duels better than 64%
38% of 8 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How Burmylov plays

Across 569 matches Burmylov averages K/R 0.90 and ADR 90.6; the rating across the 447 rated matches is 1.26. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 3,500+ ELO players. Averages 19.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 87 matches. In 270 of 446 matches the rating was 1.10 or higher (61%), in 90 it was below 0.90. In 368 matches with detailed stats: 141 4Ks and 17 aces. Best month by rating: October 2026 at 1.34. Burmylov loses the most ELO on Nuke (−422 ELO, win rate 25%). Things go best on Dust 2 (+686 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +262 ELO. Improved over the last three months: Win rate +6 pp, ELO +722. Unchanged in recent months: K/R at 0.91, Rating at 1.26, ADR at 92.7, Headshots at 47%. Last 30 days: 124 matches, win rate 57%, net ELO +521.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.