Bundigande

Switzerland
On FACEIT since 2016 229 matches tracked 32 matches in 30 days
ELO ▼ 5
2,476
30-day peak: 2,525
Rank EU
#58,860
Switzerland #481 in Switzerland
Last updated:

How does Bundigande play?

Rating 1.10 K/R 0.80 ADR 89.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 229 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.06+0.02 · Ø 1.04 better than 56%
Pistol kills per match 3.0
Knife kills 3 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 53%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 39x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 88.4, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.08, ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
31 matches · 42% win rate
On Inferno −77 ELO
29 matches · 31% win rate
On Wednesdays ±0 ELO, win rate 41%

Bundigande loses the most ELO on Mirage: −85 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.35 · Cache
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
53% right on the average
0.80 better than 72%
89.6 better than 82%
1.06 better than 56%
51% of 316 duels better than 43%
23% of 26 situations better than 14%
Anubis38
58% better than 69%
0.84 better than 85%
93.5 better than 93%
1.18 better than 86%
51% of 222 duels better than 45%
33% of 21 situations better than 37%
Dust 236
53% better than 55%
0.76 better than 57%
86.2 better than 74%
1.04 better than 48%
52% of 200 duels better than 54%
19% of 16 situations better than 9%
Mirage31
42% better than 15%
0.74 better than 47%
85.1 better than 68%
1.00 better than 37%
53% of 169 duels better than 57%
58% of 12 situations better than 93%
Inferno29
31% better than 2%
0.78 better than 63%
87.3 better than 71%
1.07 better than 52%
48% of 210 duels better than 22%
33% of 6 situations better than 39%
Nuke22
59% better than 60%
0.89 better than 92%
94.1 better than 92%
1.20 better than 85%
53% of 120 duels better than 55%
36% of 11 situations better than 43%
Cache15
60% -
0.85 -
92.8 -
1.21-
52% of 84 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bundigande plays

Across 229 matches Bundigande averages K/R 0.80, ADR 89.5 and a rating of 1.10. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 109 of 229 matches the rating was 1.10 or higher (48%), in 66 it was below 0.90. In 150 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. Bundigande loses the most ELO on Mirage (−85 ELO, win rate 42%). Things go best on Dust 2 (+76 ELO, win rate 53%). Match no. 4 of the day goes best: 60% win rate, −35 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.08, ELO −97. Unchanged in recent months: ADR at 88.4, Win rate at 50%. Last 30 days: 32 matches, win rate 56%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.