Bumytv

Lithuania
On FACEIT since 2015 138 matches tracked 33 matches in 30 days
ELO ▲ 92
2,709
30-day peak: 2,709
Rank EU
#24,314
Lithuania #213 in Lithuania
Last updated:

How does Bumytv play?

Rating 0.98 K/R 0.68 ADR 76.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.3
Knife kills 2 in 138 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 16%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 18x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 24%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −14 pp, ELO −133

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.70 (at the start 0.61). Slightly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −5 ELO
25 matches · 44% win rate
On Mirage −1 ELO
29 matches · 66% win rate
Between 12:00 and 18:00 −10 ELO, win rate 42%
On Sundays +60 ELO, win rate 47%

Bumytv loses the most ELO from match 5 of the day: −5 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 65%
0.68 better than 19%
76.0 better than 22%
0.99 better than 27%
46% of 139 duels better than 21%
33% of 18 situations better than 35%
Mirage29
66% better than 92%
0.68 better than 18%
77.9 better than 31%
0.99 better than 30%
54% of 125 duels better than 63%
39% of 23 situations better than 53%
Anubis17
59% better than 69%
0.66 better than 11%
77.0 better than 26%
0.98 better than 26%
55% of 65 duels better than 64%
42% of 12 situations better than 58%
Ancient16
50% better than 39%
0.61 better than 3%
70.8 better than 5%
0.89 better than 6%
43% of 61 duels better than 10%
60% of 15 situations better than 92%
Cache15
33% -
0.74 -
81.4 -
1.03-
62% of 65 duels -
60% of 5 situations -
Inferno14
50% -
0.74 -
82.1 -
1.07-
52% of 69 duels -
33% of 6 situations -
Nuke8
50% -
0.61 -
72.4 -
0.85-
51% of 39 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bumytv plays

Across 138 matches Bumytv averages K/R 0.68, ADR 76.9 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 44 of 138 matches the rating was 1.10 or higher (32%), in 59 it was below 0.90. In 92 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.29. Bumytv loses the most ELO from match 5 of the day (−5 ELO, win rate 44%). Things go best in match 2 of the day (+72 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, −5 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.2, Headshots +2 pp. Got weaker: Win rate −14 pp, ELO −133. Last 30 days: 33 matches, win rate 55%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.