Bulborine

USA
On FACEIT since 2020 146 matches tracked 40 matches in 30 days
Last updated:

How does Bulborine play?

Rating 0.99 (from 124 matches) K/R 0.69 ADR 76.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 41%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 45%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 16x 4K, 0 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 61%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 94%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.5
= Stayed the same
Headshots at 45%, ELO at 1,620
▼ Got worse
Win rate −21 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
40 matches · 45% win rate
On Inferno −24 ELO
27 matches · 41% win rate
In match 2 of the day −20 ELO
42 matches · 43% win rate

Bulborine loses the most ELO on Ancient: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
65% better than 91%
0.72 better than 47%
77.7 better than 38%
1.04 better than 60%
57% of 120 duels better than 83%
31% of 32 situations better than 32%
Ancient40
45% better than 37%
0.65 better than 16%
74.3 better than 18%
0.86 better than 11%
54% of 121 duels better than 73%
36% of 14 situations better than 45%
Inferno27
41% better than 14%
0.70 better than 43%
79.4 better than 52%
1.04 better than 62%
57% of 83 duels better than 80%
33% of 24 situations better than 41%
Mirage19
37% better than 9%
0.68 better than 26%
74.1 better than 21%
1.00-
47% of 45 duels better than 29%
70% of 10 situations better than 98%
Anubis5
60% -
0.77 -
77.9 -
1.13-
50% of 10 duels -
43% of 7 situations -
Cache3
0% -
0.70 -
89.4 -
0.93-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bulborine plays

Across 144 matches Bulborine averages K/R 0.69 and ADR 76.7; the rating across the 124 rated matches is 0.99. Biggest strength: Utility damage per round at 7.0, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 49 matches. In 46 of 124 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. Bulborine loses the most ELO on Ancient (−41 ELO, win rate 45%). Things go best in match 1 of the day (−75 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −75 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.5. Got weaker: Win rate −21 pp. Unchanged in recent months: Headshots at 45%, ELO at 1,620. Last 30 days: 40 matches, win rate 38%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.