BugamaZ

Serbia
On FACEIT since 2017 89 matches tracked 22 matches in 30 days
ELO ▲ 107
2,118
30-day peak: 2,118
Rank EU
#179,657
Serbia #1,787 in Serbia
Last updated:

How does BugamaZ play?

Rating 0.94 K/R 0.68 ADR 74.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 24%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 10x 4K, 1 ace in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 74.3, ELO at 2,118
▼ Got worse
Win rate −13 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
23 matches · 57% win rate
Between 18:00 and 24:00 +55 ELO, win rate 48%

BugamaZ loses the most ELO on Dust 2: −28 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 69%
0.63 better than 8%
68.7 better than 5%
0.87 better than 6%
44% of 126 duels better than 16%
43% of 7 situations better than 63%
Mirage20
60% better than 82%
0.68 better than 25%
76.5 better than 31%
0.95 better than 25%
42% of 81 duels better than 9%
56% of 9 situations better than 91%
Inferno13
62% -
0.63 -
69.3 -
0.87-
36% of 56 duels -
33% of 3 situations -
Anubis12
58% -
0.66 -
74.8 -
0.93-
37% of 49 duels -
0% of 4 situations -
Nuke12
42% -
0.73 -
76.6 -
1.02-
53% of 59 duels -
40% of 5 situations -
Cache5
80% -
0.92 -
99.9 -
1.33-
54% of 26 duels -
0% of 1 situations -
Ancient4
0% -
0.59 -
70.4 -
0.75-
37% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BugamaZ plays

Across 89 matches BugamaZ averages K/R 0.68, ADR 74.4 and a rating of 0.94. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 24 of 89 matches the rating was 1.10 or higher (27%), in 44 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. BugamaZ loses the most ELO on Dust 2 (−28 ELO, win rate 57%). Things go best on Mirage (+55 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, +2 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 74.3, ELO at 2,118. Last 30 days: 22 matches, win rate 59%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.