Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Buffalao

Argentina
171 matches tracked
Last updated:

How does Buffalao play?

Rating 1.05 (from 168 matches) K/R 0.75 ADR 83.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 168 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 23%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.07 · Ø 1.01 better than 75%
Pistol kills per match 2.5
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 22x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.64+0.37 · Ø 0.27 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −5.2, Headshots −2 pp, Win rate −10 pp, ELO −100

Sep 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
22 matches · 50% win rate
From match 5 of the day −21 ELO
66 matches · 47% win rate
On Fridays −18 ELO, win rate 44%

Buffalao loses the most ELO on Ancient: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.04 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
65% better than 92%
0.77 better than 69%
83.5 better than 69%
1.09 better than 75%
54% of 239 duels better than 71%
36% of 55 situations better than 45%
Ancient22
50% right on the average
0.79 better than 78%
85.8 better than 79%
1.10 better than 79%
54% of 48 duels better than 71%
12% of 17 situations better than 2%
Inferno22
32% better than 6%
0.74 better than 58%
81.9 better than 61%
1.04 better than 57%
55% of 69 duels better than 72%
27% of 15 situations better than 23%
Anubis19
26% better than 1%
0.66 better than 17%
76.5 better than 31%
0.89 better than 12%
42% of 66 duels better than 10%
36% of 11 situations better than 44%
Cache14
50% -
0.81 -
88.7 -
1.13-
54% of 48 duels -
36% of 11 situations -
Nuke11
55% -
0.70 -
80.2 -
0.98-
35% of 40 duels -
29% of 7 situations -
Dust 27
57% -
0.66 -
78.9 -
0.89-
35% of 34 duels -
33% of 3 situations -
Vertigo4
50% -
0.84 -
90.8 -
1.18-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Buffalao plays

Across 171 matches Buffalao averages K/R 0.75 and ADR 83.0; the rating across the 168 rated matches is 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Mirage with a 65% win rate in 72 matches. In 66 of 168 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 144 matches with detailed stats: 22 4Ks and 1 ace. Buffalao loses the most ELO on Ancient (−24 ELO, win rate 50%). Things go best on Mirage (+129 ELO, win rate 65%). Match no. 3 of the day goes best: 63% win rate, +46 ELO. Got weaker: K/R −0.11, Rating −0.18, ADR −5.2, Headshots −2 pp, Win rate −10 pp, ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.